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Старый 20.12.2024, 23:16   #5161
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По умолчанию MasterClass - Joanna Gaines - Designing a Home That Tells Your Story


.MP4, AVC, 1920x1080, 24 fps | English, AAC, 2 Ch | 1 h 26 m | 3.52 GB
Free Download MasterClass - Joanna Gaines - Designing a Home That Tells Your Story
Self-taught design legend and founder of Magnolia Joanna Gaines shares her design process. Cut through the confusion, discover your design North Star, and bring your dream home to life-no matter where you live.
Homepage:
Код:
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Старый 20.12.2024, 23:18   #5162
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По умолчанию MasterClass - The Magic of Menopause with Halle Berry and Leading Experts


.MP4, AVC, 1920x1080, 24 fps | English, AAC, 2 Ch | 1 h 34 m | 2.97 GB
Free Download MasterClass - The Magic of Menopause with Halle Berry and Leading Experts
Discover menopause essentials with Halle Berry and top experts. Learn how hormones impact your physical, emotional, and mental health, and gain insights to better understand this transformative life stage.
Homepage:
Код:
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Старый 20.12.2024, 23:19   #5163
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По умолчанию Mastering Complexity - Essential Skills for Project Managers


Free Download Mastering Complexity - Essential Skills for Project Managers
Released 12/2024
With Mahjooba Bianchi
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Skill Level: Beginner | Genre: eLearning | Language: English + subtitle | Duration: 37m 6s | Size: 121 MB

Master the art of navigating complexity in your role as a project manager.
Course details
Master the art of navigating complexity in your role as a project manager. Designed for anyone managing projects-whether you're in a formal PM role or not-this course covers essential skills and strategies for identifying, analyzing, and planning for complexity in any project environment. Project management trainer Mahjooba Bianchi starts with a quick primer on the basics of complexity, the types of complexity you may encounter, and the project manager's role in navigating complexity with a team. Learn how to lead through complexity, manage risk, and mitigate complexity to deliver successful projects. Along the way, Mahjooba explores key topics in the field such as risk management, qualitative and quantitative risk analysis, and identifying and prioritizing project risks.
Homepage:
Код:
https://www.linkedin.com/learning/mastering-complexity-essential-skills-for-project-managers




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Старый 20.12.2024, 23:20   #5164
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По умолчанию Mastering Large Language Models with the Cohere API


Free Download Mastering Large Language Models with the Cohere API
Released 12/2024
With Nayan Saxena
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Skill Level: Intermediate | Genre: eLearning | Language: English + subtitle | Duration: 42m | Size: 96 MB

Learn how Cohere's LLMs including Command, Rerank, and Embed endpoints let you build powerful search, summary, and conversational systems.
Course details
The AI world keeps shifting, as developers and data scientists figure out new and better ways to create large language models (LLMs) that answer requests efficiently and effectively. Cohere gives developers access to a powerful suite of LLMs and three models-Command, Rerank, and Embed-that will let you build powerful search, summary, and conversational systems.
In this course, learn about the Cohere API, and how to integrate it with retrieval-augmented generation approaches that allow you to build powerful AI applications.
Homepage:
Код:
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Старый 20.12.2024, 23:21   #5165
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По умолчанию Mastering SOLIDWORKS (2024-25) - A Complete Course


Free Download Mastering SOLIDWORKS (2024-25) - A Complete Course
Published: 12/2024
Created by: CADCIM Technologies
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: All | Genre: eLearning | Language: English | Duration: 36 Lectures ( 7h 59m ) | Size: 4.52 GB

From Basics to Pro Design
What you'll learn
Effectively use various key modules of SolidWorks, including Sketching, Part Modeling, Surfacing, Weldments, Assembly, and Drafting.
Understanding and using sketching tools to create 2D profiles and dimensioning and applying constraints to control sketch geometry.
Using 3D tools to create 3D parts from sketches and applying advanced features such as fillets, chamfers, and holes.
How to bring together different parts of the bike assembly. Using assembly tools like mates, constraints, and motion analysis to simulate how components fit.
How to troubleshoot interferences and adjust parts for correct fitment.
How to create technical drawings from the 3D bike assembly and adding dimensions, annotations, and details to the drawing.
Throughout the course, students will work on the bike assembly project to gain hands-on experience and practice using SolidWorks tools effectively.
Requirements
The course has no strict prerequisites. All you need is a basic knowledge of computers and access to a system equipped with SolidWorks. This makes it ideal for beginners and professionals looking to enhance their skills.
Description
SolidWorks Mastery: Design, Assemble, and Draft a Complete BikeUnlock the power of SolidWorks with this comprehensive course designed to take you from beginner to expert. Whether you're a student, professional, or hobbyist, this course will guide you step-by-step through designing bike parts, assembling components, and creating detailed drafting models for manufacturing.What You'll Learn:Sketching: Learn sketching tools to create 2D profiles and dimensioning and applying constraints to control sketch geometry.Part Design: Master the art of designing bike components such as frames, wheels, gears, and more.Surfacing: Master the art of designing components using the Surfacing tools.Assembly: Learn advanced techniques to assemble the bike components seamlessly.Drafting: Create professional 2D drawings for manufacturing with precise dimensions and annotations.Industry Techniques: Understand best practices for efficient modeling and real-world applications.Course Highlights:Hands-on projects with real-world bike design examples.Clear, concise lessons tailored for all skill levels.Practical exercises to reinforce your learning.Access to all project files and resources.Who Should Enroll:Engineers and designers aiming to enhance their CAD skills.Students preparing for academic or professional projects.Hobbyists looking to explore the world of mechanical design.Join us and start your journey toward SolidWorks mastery. By the end of this course, you'll have the confidence and skills to bring your designs to life. Whether you're an engineer, designer, student, or hobbyist, this course equips you with the skills to confidently use SolidWorks for professional or personal projects.Enroll now and transform your ideas into reality!
Who this course is for
Beginners: Individuals new to CAD and 3D modeling, looking to start their journey with SOLIDWORKS.
Students: Engineering or design students seeking to gain practical skills for academic and project work.
Professionals: Engineers, designers, and drafters aiming to enhance their productivity and career prospects.
Hobbyists: Anyone passionate about 3D modeling, product design, or prototyping.
Freelancers: Those interested in offering SOLIDWORKS services or building a portfolio for freelance projects.
Educators: Teachers or trainers who want to strengthen their understanding of SOLIDWORKS to improve their teaching methodologies.
Entrepreneurs: Individuals looking to design or prototype products for their business ventures.
Homepage:
Код:
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Старый 20.12.2024, 23:22   #5166
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По умолчанию Microsoft Azure Developer Associate (AZ-204) Cert Prep by Microsoft Press


Free Download Microsoft Azure Developer Associate (AZ-204) Cert Prep by Microsoft Press
Released 12/2024
With Tiago Costa, Microsoft Press
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Skill Level: Advanced | Genre: eLearning | Language: English + subtitle | Duration: 9h 18m 53s | Size: 1.12 GB

Discover how to develop robust solutions for Microsoft Azure using Azure Storage solutions and prep for the Microsoft Azure Developer Associate (AZ-204) exam.
Course details
Dive into the essentials of developing solutions for Microsoft Azure, focusing on leveraging Azure Storage, including Blob Storage and Cosmos DB, for optimal data management. Learn how to utilize Azure functions to create dynamic, serverless applications that scale with your needs. Get hands-on experience with Azure Cosmos DB to perform operations on containers and items, set appropriate consistency levels, and manage change feed notifications. Explore Azure Blob Storage to retrieve properties, perform data operations, and understand life cycle management for efficient data handling. This course is suitable for developers familiar with .NET, Python, or Java, aiming to enhance their cloud solution development skills. Learn to implement best practices in security, efficiency, and scalability by using Azure's managed services. Whether you're aiming to build data-driven web applications or preparing for the AZ-204 exam, this course provides you with the tools and knowledge needed to succeed.Note: This course was Created by: Microsoft Press. We are pleased to host this training in our library.
Homepage:
Код:
https://www.linkedin.com/learning/microsoft-azure-developer-associate-az-204-cert-prep-by-microsoft-press




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Старый 20.12.2024, 23:23   #5167
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По умолчанию Microsoft Certified - DevOps Engineer Expert (AZ-400) Source Control


Free Download Microsoft Certified - DevOps Engineer Expert (AZ-400) Source Control
Released 12/2024
By Matthew Ulasien
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Intermediate | Genre: eLearning | Language: English + subtitle | Duration: 1h 37m | Size: 190 MB

Master source control in Azure DevOps, from configuring repositories to implementing effective branching strategies. This course will teach you how to manage and scale code repositories while ensuring team collaboration.
Managing code efficiently is essential for any development team, and source control is at the heart of it. In this course, Microsoft Certified: DevOps Engineer Expert (AZ-400): Source Control, you'll learn to implement and manage source control strategies using Azure DevOps and Git. First, you'll explore what source control is, the options available, and how to configure and manage repositories in Azure Repos. Next, you'll discover how to scale repositories, manage permissions, and connect to GitHub using Microsoft Entra. Finally, you'll learn how to design and implement branching strategies, handle pull requests, conduct code reviews, and use static code analysis. When you're finished with this course, you'll have the skills and knowledge to manage source control effectively in Azure DevOps, ensuring smooth collaboration and optimized repository management.
Homepage:
Код:
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Старый 20.12.2024, 23:24   #5168
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По умолчанию Microsoft DP-203 Certified Azure Data Engineer Associate


Free Download Microsoft DP-203 Certified Azure Data Engineer Associate
Published: 12/2024
Created by: Nasir Arslan
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: All | Genre: eLearning | Language: English | Duration: 253 Lectures ( 19h 49m ) | Size: 10.9 GB

Preparing for Azure Data Engineer Certification: DP-203 Data Engineering on Microsoft Azure Exam
What you'll learn
This course is ideal for students aspiring to achieve the "Microsoft Certified: Azure Data Engineer Associate" Dp-203 certification.
It includes comprehensive content aligned to pass DP-203 exam.
Students will gain hands-on experience in implementing and managing data engineering workloads using Microsoft Azure.
The course covers key Azure services, including Azure Synapse Analytics, ADF, Azure Data Lake Storage Gen2, Azure Stream Analytics, and Azure Databricks.
Past Papers and Practice: Access to 500 exam questions to solidify knowledge and prepare for certification.
Requirements
Prerequisites
Familiarity with any database system and basic proficiency in SQL is good to have.
A foundational knowledge of data formats is expected. e.g csv etc
Description
This course is ideal for students aspiring to achieve the "Microsoft Certified: Azure Data Engineer Associate" certification.It includes comprehensive content aligned with the DP-203 exam.The course objectives focus on the following areasesign and implement data storage (15-20%)Develop data processing (40-45%)Secure, monitor, and optimize data storage and data processing (30-35%)This Course structure organizes the course into a logical progression while providing a clear breakdown of the covered topics. Here's is the structured outline of the course sections:1. Introduction and SetupOverview of the course and initial setup.2. Design and Implement Data StorageAzure Data Lake: Understanding and implementing data storage with Azure Data Lake.Azure SQL Server: Designing storage solutions using Azure SQL Server.Cosmos DB: Exploring storage capabilities with Cosmos DB.Azure Synapse Analytics: Building and managing storage in Azure Synapse Analytics.3. Develop Data ProcessingAzure Synapse Spark Pool: Leveraging Spark pools in Azure Synapse for data processing.Azure Data Factory: Developing ETL pipelines and data flows in Azure Data Factory.Azure Databricks: Implementing data processing workflows with Azure Databricks.Azure Event Hubs: Streaming and processing real-time data using Azure Event Hubs.Azure Stream Analytics: Real-time data stream processing with SQL-based queries.4. Secure Your DataAzure Data Lake Security: Implementing security best practices for Azure Data Lake.Azure Synapse Analytics Security: Securing data in Azure Synapse Analytics.Azure Data Factory and Databricks Security: Ensuring secure data workflows in Azure Data Factory and Databricks.4. Monitor and OptimizeAzure Data Lake Storage: Monitoring and optimizing storage performance.Azure Data Factory: Ensuring efficient operations with monitoring tools.Azure Synapse Analytics: Performance tuning and monitoring analytics workloads.Azure Stream Analytics and Cosmos DB: Streamlining data streams and database operations.Data Governance with Microsoft Purview: Managing and governing data using Microsoft Purview.5. Exam PreparationPast Papers and Practice: Access to 500 exam questions to solidify knowledge and prepare for certification.
Who this course is for
If you want to boost your career in the field of data engineering.
Professional who will like to transform yourself into a skilled data engineer, this course is for you.
Mastering DP-203 empowers you to build analytical solutions using Microsoft Azure's data platform technologies, paving the way for a successful career in data engineering.
This course is tailored for data professionals, and BI and Data Analytics specialists aiming to deepen their knowledge of data engineering.
Homepage:
Код:
https://www.udemy.com/course/microsoft-dp-203-certified-azure-data-engineer-associate/




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По умолчанию Mobile Rts Game In Unity 2D - From Scratch To App Store


Free Download Mobile Rts Game In Unity 2D - From Scratch To App Store
Published: 12/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 32.62 GB | Duration: 36h 24m
Create a Mobile RTS Game in Unity 2D. Build, Design and Code in C#. Publish to iOS and Android. Covers latest Unity 6!

What you'll learn
Develop and launch a mobile game from initial setup to app store publishing
Design engaging game mechanics and manage resources effectively
Build practical skills in coding, animation, and user interface design
Learn the end-to-end process of creating a professional, market-ready game
Requirements
Unity Fundamentals
Description
This course is made in latest Unity 6, but is still compatible with older versions of Unity.Build a Fully Functional Mobile RTS Game in Unity 2D and Publish It to the App StoresThis course offers a complete, step-by-step guide to developing, designing, and publishing a mobile real-time strategy (RTS) game using Unity 2D and C#. It's perfect for beginners who want to learn game development from scratch and for experienced developers looking to expand their skills in mobile RTS game creation.What Makes This Course Unique?You'll work on a single project from start to finish-building every feature yourself without relying on third-party libraries. This ensures you learn not just the "how," but also the "why" behind every system and mechanic.Course Highlights:Setup Your Game Environment:Start by setting up your Unity project and designing a game map with tilemaps and animated tiles. Learn to create dynamic environments and design immersive visuals for your RTS game.Character Creation and Animation:Animate game characters, including builders and warriors, with unique behaviors and appearances. Master Unity's animation tools to make your game come alive.Game Mechanics:Implement crucial gameplay systems like:Unit selection and movement with click-based interaction.Building placement and confirmation workflows, complete with real-time visual feedback.Unit actions, such as gathering resources, constructing buildings, and combat engagement.Resource Management Systemevelop a resource economy where units collect and store wood and gold, enabling players to construct structures, train units, and unlock new gameplay opportunities.Pathfinding with A* Algorithm:Learn the fundamentals of pathfinding as you code your own A* algorithm. Ensure that units can navigate obstacles and follow smooth movement patterns on the game map.Enemy AI and State Machines:Program intelligent enemy behaviors using state machines, including movement, targeting, and attacking. Create dynamic enemy waves with unique challenges.Combat System and Unit AIesign a combat system where units engage in battles with enemy waves. Implement stances like defensive and offensive modes, enabling strategic control of player units.Game Polishing:Enhance the user experience by adding features likeamage popups and event announcements.Audio effects for footsteps, attacks, resource collection, and more.Camera controls for smooth navigation across the map.Final Game Improvements and Publishing:Test your game on iOS and Android devices, ensuring performance optimization. Learn the full deployment process for both platforms, including:Setting up store pages.Creating preview videos.Complying with store guidelines for publishing.By the End of This Course:You'll have a fully functional RTS game ready for release on mobile app stores. Moreover, you'll gain the skills to create, code, and publish future games, setting you on a path toward becoming a professional game developer.
Overview
Section 1: Introduction
Lecture 1 Course Preview
Lecture 2 Troubleshooting
Section 2: Setup the Map
Lecture 3 Setup Project
Lecture 4 Tilemaps
Lecture 5 More tilemaps
Lecture 6 Animated Tile
Lecture 7 Rocks and water tilemap
Section 3: Characters & Animations
Lecture 8 Builder and Warrior
Lecture 9 Create Unit class and move
Lecture 10 Builder and Warrior Animations
Lecture 11 Check if unit is moving
Lecture 12 Apply speed to animator
Section 4: Game Manager & Inputs
Lecture 13 Create Game Manager
Lecture 14 Singleton
Lecture 15 Get Input Position
Lecture 16 Prevent touch and mouse slides
Section 5: Unit Selection & Movement
Lecture 17 Move the active unit
Lecture 18 Select active unit
Lecture 19 Flip the unit
Lecture 20 Outline material
Lecture 21 Display highlight on Selection
Lecture 22 Load material from Resources
Section 6: Clicking Effect
Lecture 23 Point to click effect
Lecture 24 Fadeout effect
Lecture 25 Animation Curve
Lecture 26 Check for humanoid unit
Lecture 27 Change build target
Lecture 28 Deselect active unit
Section 7: Action Bar UI
Lecture 29 Action Bar Start
Lecture 30 Action Bar Background
Lecture 31 Clear and display actions
Lecture 32 Detect UI clicks + new getters
Lecture 33 Clear bar on Deselect
Section 8: Actions
Lecture 34 Build Tower Action
Lecture 35 Register actions
Lecture 36 Pass image to button
Lecture 37 Hook function to button
Section 9: Placement Process
Lecture 38 Placement Process
Lecture 39 Show Placement Outline
Lecture 40 Move placement outline
Lecture 41 HvoUtils
Lecture 42 Code refactor
Lecture 43 Snap To Grid
Section 10: Highlight Build Area
Lecture 44 Store highlight tiles
Lecture 45 Set tile color
Lecture 46 Offset the position
Lecture 47 Overlay tilemap
Lecture 48 Clear Highlights
Lecture 49 Display blocked tiles
Lecture 50 Unreachable tilemaps
Lecture 51 Check for blocked gameobjects
Section 11: Confirmation Flow
Lecture 52 Confirmation Bar
Lecture 53 Import new font
Lecture 54 Resource Requirements display
Lecture 55 Show confirmation bar
Lecture 56 Setup Hooks
Lecture 57 Cancel build placement
Lecture 58 Try finalize placement
Lecture 59 Finalize placement process
Lecture 60 Try deduct resources
Lecture 61 Display required resources
Section 12: Building Process
Lecture 62 Start building process
Lecture 63 Move to structure
Lecture 64 Structure unit prefab
Lecture 65 Building process update
Lecture 66 Proximity Detection
Lecture 67 Task and State
Lecture 68 Set unit target
Lecture 69 Reset worker state
Lecture 70 Add and remove worker from building process
Lecture 71 Reassign worker to building
Lecture 72 Check for construction
Lecture 73 Building animation
Lecture 74 Finish Construction
Lecture 75 Construction Effect
Lecture 76 Display click build effect
Section 13: Pathfinding
Lecture 77 Pathfiding start
Lecture 78 Tilemap Manager
Lecture 79 Initialize Node Grid
Lecture 80 Check if tile is walkable
Lecture 81 Keep center position separate
Lecture 82 Find Node
Section 14: Pathfinding - A* Algorithm
Lecture 83 Manhattan Distance
Lecture 84 A* Theory
Lecture 85 Open and Close List
Lecture 86 Get all neighbors
Lecture 87 Complete Closed List
Lecture 88 Retrace path
Lecture 89 Get path with click
Lecture 90 Follow the path
Section 15: Pathfinding - Improvements
Lecture 91 Check for the same end node
Lecture 92 Fix abrupt movements
Lecture 93 Reset Nodes
Lecture 94 Smoothing Speed
Lecture 95 Can walk at building tile
Lecture 96 Update Node Walkability
Lecture 97 Move to closest node
Lecture 98 Turn to new position
Section 16: Camera Setup
Lecture 99 Camera Controller
Lecture 100 Lock Camera
Section 17: Enemies
Lecture 101 Enemy Unit
Lecture 102 Change Layers
Lecture 103 Keep units in lists
Lecture 104 Detect Foe
Lecture 105 Detection check rate
Section 18: Enemy Statemachine
Lecture 106 Enemy state machine
Lecture 107 Try attack target
Lecture 108 Stop movement
Lecture 109 Attack Triggers
Lecture 110 Attack commitment time
Lecture 111 Delay damage
Section 19: Damage Text Popups
Lecture 112 Textpopup prefab
Lecture 113 Spawn text popup
Lecture 114 Floating text curves
Lecture 115 Playing with anim curves
Lecture 116 Randomize X Direction
Lecture 117 Floating text size update
Section 20: Dead Scenario
Lecture 118 Handle dead scenario
Lecture 119 Destroy unit and cleanup
Lecture 120 Dead Animation
Lecture 121 Unregister unit correctly
Lecture 122 Stop attacking when unit is dead
Lecture 123 Damage flash effect
Lecture 124 Multiple damage flash effect
Section 21: Player Soldier AI
Lecture 125 Handle click on enemy & soldier
Lecture 126 React to attack task
Lecture 127 Simple soldier AI
Lecture 128 Auto Engage in fight
Lecture 129 Retreat from battle
Section 22: Attack Stances
Lecture 130 Unit Stances
Lecture 131 Expose stance to unit
Lecture 132 Apply stances to soldier
Lecture 133 Destination source
Lecture 134 Fix issue with none task
Lecture 135 Stop moving in defensive stance
Lecture 136 Fix Ai Pawn and Attack Range
Section 23: Focus Stance in UI
Lecture 137 Focus action
Lecture 138 Focus action on click
Lecture 139 Focus action initialy
Lecture 140 Fix flash coroutine
Lecture 141 Fix player attack time
Section 24: Separation Algorithm
Lecture 142 Apply separation start
Lecture 143 Separation Vector
Lecture 144 Fix turn to target and action bar
Lecture 145 Fix attack ranges
Section 25: Tower & Projectiles
Lecture 146 Spawn Projectile
Lecture 147 Tower detects enemy
Lecture 148 Move and rotate projectile
Lecture 149 Deal damage with Projectile
Lecture 150 Apply cooldowns to tower attack
Lecture 151 Handle tower dead
Lecture 152 Tower attack optimization
Section 26: Ranged Units
Lecture 153 Ranger Unit
Lecture 154 Shoot arrows
Lecture 155 Enemy ranger unit
Lecture 156 Throw dynamites
Lecture 157 Dynamite rotation & unit prefabs
Section 27: Wood Collection - Part 1
Lecture 158 Trees and Wood Storage
Lecture 159 Detect click on tree
Lecture 160 Display chop icon
Lecture 161 Set task to chop tree
Lecture 162 Unoccupy tree
Lecture 163 Release tree after dead
Lecture 164 Detect assigned tree
Lecture 165 Chopping animation
Lecture 166 Collect Wood
Section 28: Wood Return - Part 2
Lecture 167 Tree Hit Animation
Lecture 168 Display Wood Resource
Lecture 169 Holding Resource Animation
Lecture 170 Find closest wood storage
Lecture 171 Return lumber
Lecture 172 Go back to chopping
Lecture 173 Handle click on wood storage
Lecture 174 Increase wood globaly
Lecture 175 Add Resource Display UI
Lecture 176 Update Resources in UI
Section 29: Gold Minning
Lecture 177 Keep and Gold Mine
Lecture 178 Handle Clicks on Gold Mine
Lecture 179 Refactor try get resource
Lecture 180 Handle minning task
Lecture 181 Try to enter mine
Lecture 182 Release the worker
Lecture 183 Store gold
Lecture 184 Refactor return resources
Lecture 185 Return gold when clicking on gold storage
Lecture 186 Refactor build click checks
Lecture 187 Display gold mine as active
Section 30: Map Design
Lecture 188 Work on new map
Lecture 189 Map Decoration
Lecture 190 Unbuildable tilemap
Section 31: Train new Units
Lecture 191 Train Unit Actions
Lecture 192 Setup training hooks
Lecture 193 Train Unit
Lecture 194 Train units improvements
Section 32: Enemy Spawner
Lecture 195 King Unit
Lecture 196 Enemy spawner config
Lecture 197 Startup spawner
Lecture 198 Core Spawn Functionality
Lecture 199 Spawn Enemies
Lecture 200 Attack king unit
Section 33: Audio
Lecture 201 Audio Manager Start
Lecture 202 Audio Setting
Lecture 203 Audio Source
Lecture 204 Play sound beginnings
Lecture 205 Get Audio Source
Lecture 206 Play Attack Sound
Lecture 207 Return source to pool
Lecture 208 Play interaction sound
Lecture 209 More Interaction Sounds
Lecture 210 Archer and Tower Attack Sounds
Lecture 211 Enemy Attack Sounds
Lecture 212 Termination sound
Lecture 213 Chopping sound
Lecture 214 Footstep sound
Lecture 215 Placement and Build Sound
Lecture 216 Castle Interaction Sound
Lecture 217 Background theme music
Section 34: Final Game Improvements
Lecture 218 Menu Scene
Lecture 219 Menu scene controls
Lecture 220 Stop the game - game over
Lecture 221 Game over layout
Lecture 222 Game over script
Lecture 223 Handle restart with errors
Lecture 224 Fix game restart
Lecture 225 Fix issues with building targeting
Lecture 226 Ui button clicks
Lecture 227 Final Test
Section 35: Preview Page & Build
Lecture 228 Init Preview Web Page
Lecture 229 Deploy preview page to vercel
Lecture 230 Customizing the preview page
Lecture 231 Setup build details
Section 36: IOS - Deployment
Lecture 232 Setup game on Apple Store
Lecture 233 Prepare the ios build
Lecture 234 Balancing the game
Lecture 235 Distribute the IOS Build
Lecture 236 Submit your game (ios)
Section 37: Android - Deployment
Lecture 237 Create Google Play App
Lecture 238 Fill up the app listing
Lecture 239 Building the game
Lecture 240 Balancing the game
Lecture 241 Test the game again
Lecture 242 Providing game information
Section 38: Wrap Up!
Lecture 243 Wrap Up
Aspiring game developers eager to build and publish their first mobile game,Unity users looking to expand into 2D game development,Developers interested in hands-on, project-based learning for RTS games,Anyone wanting to learn the full process of creatin, and releasing a game on mobile platforms

Homepage:
Код:
https://www.udemy.com/course/mobile-rts-game-in-unity-2d-from-scratch-to-app-store/
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По умолчанию Modern Java Development - Creating a Book Search Engine from Scratch Using GitHub ...


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Released: 12/2024
Duration: 2h 11m | .MP4 1280x720, 30 fps(r) | AAC, 48000 Hz, 2ch | 308 MB
Level: Intermediate | Genre: eLearning | Language: English
In this intermediate-level course, you will learn how to build a comprehensive book search project using Java, Maven, Spring Boot, PostgreSQL, and Docker. Download and prepare book data from a public archive, then design and implement a PostgreSQL database schema optimized for full-text search. Containerize the database with Docker to streamline the development process. Learn how to create RESTful APIs for searching and providing insights based on various dimensions, such as publication year and author. Find out how to use VS Code and GitHub Copilot to enhance productivity and efficiency. When you complete this course, you'll have the skills to develop, test, and document robust APIs, ready for deployment, and you will have the skills and knowledge needed to build and deploy a comprehensive book search project, leveraging modern tools and technologies to create a powerful and efficient application.

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Код:
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По умолчанию NEOLIPTUS - The Art of 3D-VFX


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Explore the boundaries of your creativity and unleash your potential for creating captivating visual effects.
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По умолчанию Newline - React Data Fetching Beyond the Basics


Free Download Newline - React Data Fetching Beyond the Basics
Released 9/2024
By Richard Oliver Bray
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 20 Lessons ( 2h 40m ) | Size: 602 MB

This course will teach you how to fetch in a performant way for React without relying on a third-party library or the useEffect hook
This course will teach you how to fetch in a performant way for React without relying on a third-party library or the useEffect hook. We will build a custom data fetching library from scratch that will prefetch, cache, and address all the common issues with fetching data.
What You Will Learn
How React re-renders when data is fetched
What the problems are with using useEffect to fetch data
The pros and cons of using libraries and frameworks for data fetching
How to start fetching data before your React component loads
How to create a data cache to prevent data being refetched
How to identify and fix Network Waterfalls and Race Conditions
When and why to use the useSyncExternalStore hook
How tin implement the stale-while-revalidate caching method
How data fetching for React Server Components can be achieved
The Problem with Data Fetching in React
Data fetching is such a crucial part of building React apps and most developers are doing it incorrectly.
This is primarily because there are many videos and tutorials that show you how to fetch data using the useEffect hook, but also, because the React documentation suggests it.
But then goes on to specify all the problems with using it such as
Effects don't run on the server
Effects makes it easy to create "network waterfalls"
Effects usually means you don't preload or cache data
It's not very ergonomic
So for small projects, maybe the useEffect hook is fine, but for medium to larger projects it definitely should not be an option for data fetching.
You could go ahead and use one of the many popular frameworks and libraries for doing this, but they have a lot of features and a lot of magic behind the scenes that you may not need.
Also, because they are libraries, you may not be able to customise them to your specific needs.
How Does This Course Help?
In this course you will learn how to build a data fetching library from scratch.
That's right, you'll start with an empty file, understand every single line of code that you write. And end up with a single-file library that will be able to; prefetch and cache your data in a performant way, handle loading and error states, and also implement a caching technique called stale-while-revalidate, which will refetch new data in the background while still showing the old data.
But that's not all...
This library will also address two big issues with data fetching in React, race conditions and network waterfalls.
If you haven't heard or encountered these issues before, you're lucky. But in case you do, this library will have you covered.
No matter if you want to get a better understanding of how data fetching in React works, if you want to build a custom data fetching solution for your next project, or if you want to build the next TanStack Query, this course will help you do all those things and much more.
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Код:
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По умолчанию OCSMP Accelerator™ SysML Training Course Video


Free Download OCSMP Accelerator™ SysML Training Course Video
Released 12/2024
By Lenny Delligatti
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 48h 23m | Size: 12.5 GB

48 hours of comprehensive, in-depth SysML training to enable participants to become model-based systems engineering (MBSE) practitioners and prepare them for the OMG Certified Systems Modeling Professional (OCSMP) Level 1 and Level 2 certification exams.
Overview
SysML, or Systems Modeling Language, is a standardized general-purpose modeling language designed specifically for systems engineering. It is an extension of the Unified Modeling Language (UML) tailored to address the needs of systems engineering. SysML provides a robust framework for specifying, analyzing, designing, verifying, and validating complex systems that may include hardware, software, information, processes, personnel, and facilities.
This course takes a comprehensive approach to teaching SysML and Model-Based Systems Engineering (MBSE). Here are some key aspects of the course
Comprehensive Coverage: The course covers all nine types of SysML diagrams, helping participants visualize and communicate system designs effectively.
Model Organization Techniques: It teaches model organization techniques using a commercial-grade modeling tool.
Certification Preparation: The course prepares participants for the OMG Certified Systems Modeling Professional (OCSMP) certification exams, specifically the Model User (Level 1) and Model Builder: Fundamental (Level 2) exams.
Interactive Learning: It includes 95 sample questions interspersed throughout the course content to help assess learning and prepare for certification exams.
Expert Instruction: The course is taught by the author of SysML Distilled, ensuring high-quality instruction from an experienced educator.
This course is designed to fit into busy schedules, allowing participants to learn at their own pace over a period of 12 months.
About the Instructor
Lenny Delligatti is the COO and system architect of the Delligatti Associates system, designing the company's organizational structure and processes. He is also the creator of the company's training courses and serves as a trainer and principal consultant on client engagements. Prior to founding Delligatti Associates, Lenny was a U.S. Navy officer and later a senior systems and software engineer with Lockheed Martin, serving as the MBSE lead for NASA's Mission Control Center: 21st Century (MCC-21) project at Johnson Space Center in Houston, Texas.e holds the INCOSE Certified Systems Engineering Professional (CSEP) certification, the OMG Certified Systems Modeling Professional (OCSMP) Model Builder: Advanced certification, and the OMG Certified UML Professional (OCUP): Advanced certification. He has created and delivered hundreds of hours of classroom instruction to thousands of systems and software engineers on the topics of UML, SysML, MBSE methodology, and design principles and heuristics, enabling many to earn OMG certifications and lead MBSE efforts on their projects. Lenny is the author of the book SysML Distilled: A Brief Guide to the Systems Modeling Language, Published: by Addison-Wesley in 2013.
Learn How To
Prepare participants for OCSMP certification exams, focusing on Model User (Level 1) and Model Builder: Fundamental (Level 2)
Assess understanding and exam readiness with 95 sample questions
Have a deep system modeling understanding through nine types of SysML diagrams
By recognized SysML expert and author of SysML Distilled: A Brief Guide to the Systems Modelling Language(Addison-Wesley, 2013)
Who Should Take This Course
System engineer, model-based systems engineer, systems architect, software developer, software engineer, hardware designer, test engineers, reliability engineer. These roles are crucial in industries such as aerospace, defense, automotive, and many others where complex systems are developed and maintained.
Course Recommendations
A copy of the course book, SysML Distilled: A Brief Guide to the Systems Modeling Language.
Though a modeling tool is not required for this course, learners who would like to open and view the example system model may request a 30-day complimentary license for Cameo Systems Modeler from Dassault Systèmes. (The link to request a complimentary license will be provided after purchase.)
Lesson Descriptions
Module 1: Block Definition Diagrams (Part 1)
This module covers the purpose of a BDD, frame of a BDD, elements of definition versus elements of usage, blocks, part properties, reference properties, value properties, constraint properties, standard ports, interfaces, nonatomic flow ports, flow specifications, flow properties, atomic flow ports, operations, receptions, and signals.
Module 2: Block Definition Diagrams (Part 2)
This module covers reference associations, composite associations, generalizations, dependencies, actors, primitive value types, structured value types, enumerations, constraints, constraint blocks, comments, and designing to abstractions.
Module 3: Internal Block Diagrams
This module covers the purpose of an IBD, frame of an IBD, part properties, reference properties, connectors, flow ports, standard ports, port compatibility, item flows, nested properties, dot notation, and encapsulation.
Module 4: Use Case Diagrams
This module covers the purpose of a use case diagram, use cases, use case specifications, use cases versus scenarios, frame of a use case diagram, system boundary, actors, associations, base use cases, included use cases, and extending use cases.
Module 5: Activity Diagrams (Part 1)
This module covers the purpose of an activity diagram, frame of an activity diagram, activities, object tokens, control tokens, basic actions, opaque expressions, object nodes, pins, activity parameters, streaming versus nonstreaming, object flows, control flows, and criteria for initiating an action.
Module 6: Activity Diagrams (Part 2)
This module covers call behavior actions, send signal actions, accept event actions, wait time actions, absolute time events, relative time events, initial nodes, activity final nodes, flow final nodes, decision nodes, merge nodes, fork nodes, join nodes, and activity partitions.
Module 7: Sequence Diagrams (Part 1)
This module covers the purpose of a sequence diagram, frame of a sequence diagram, interactions, lifelines, selector expressions, event occurrences, messages, message send occurrences, message receive occurrences, asynchronous messages, synchronous messages, reply messages, create messages, creation occurrences, delete messages, destruction occurrences, execution specifications, execution start occurrences, execution termination occurrences, and valid traces versus invalid traces.
Module 8: Sequence Diagrams (Part 2)
This module covers time constraints, duration constraints, state invariants, combined fragments, operands, opt interaction operator, alt interaction operator, loop interaction operator, par interaction operator, interaction uses, actual gates, and formal gates.
Module 9: State Machine Diagrams (Part 1)
This module covers the purpose of a state machine diagram, frame of a state machine diagram, state machines, simple states, entry behavior, do behavior, exit behavior, composite states, substates, final states, transitions, triggers, guards, effects, self-transitions, run-to-completion step semantics, and external transitions versus internal transitions.
Module 10: State Machine Diagrams (Part 2)
This module covers signal events, receptions, call events, operations, absolute time events, relative time events, change events, initial pseudostates, junction pseudostates, and regions.
Module 11: Constraints and Parametric Diagrams
This module covers blocks and constraint blocks (on BDDs), purpose of a parametric diagram, frame of a parametric diagram, constraint properties, constraint parameters, value properties, nesting notation versus dot notation, binding connectors, and noncausal nature of constraints.
Module 12: Package Diagrams
This module covers purpose of a package diagram, frame of a package diagram, packages, namespaces, namespace containment, crosshair notation, nesting notation, fully qualified name strings, relative qualified name strings, dependencies, package import relationships, models, model libraries, profiles, stereotypes, views, viewpoints, and conform relationships.
Module 13: Requirements Diagrams
This module covers the purpose of a Requirements diagram, frame of a Requirements diagram, Requirements, containment relationships, trace relationships, derive requirement relationships, refine relationships, satisfy relationships, verify relationships, direct notation, compartment notation, callout notation, matrices, tables, and rationale.
Module 14: Allocation Relationships
This module covers the purposes of allocation relationships, behavioral allocations, structural allocations, Requirements allocations, direct notation, compartment notation, callout notation, matrices, tables, allocation activity partitions, and allocation of definition versus allocation of usage.a
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Старый 20.12.2024, 23:30   #5174
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По умолчанию OOSEM Accelerator™ MBSE Methodology Training Video


Released 12/2024
MP4 | Free Download Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 26h 19m | Size: 6.86 GB
Master the art of model-based systems engineering with the OOSEM Accelerator™ MBSE Methodology Training Course, designed to elevate your skills and boost project success.
Overview

The OOSEM Accelerator™ MBSE Methodology Training Course provides Model Based Systems Engineering methodology training. This course focuses on the OOSEM modeling methodology and CSM tool mechanics. The focus of this course is not on learning the SysML language, or SysML notations and grammar rules. Proficiency in SysML is therefore a prerequisite for this course.
This course guides participants through the INCOSE Object-Oriented Systems Engineering Method (OOSEM) by building a model step-by-step using the Cameo Systems Modeler tool. The course emphasizes hands-on learning, covering everything from capturing stakeholder concerns to creating detailed structural and behavioral models using SysML diagrams.
About the Instructor
Lenny Delligatti is the COO and system architect of the Delligatti Associates system, designing the company's organizational structure and processes. He is also the creator of the company's training courses and serves as a trainer and principal consultant on client engagements. Prior to founding Delligatti Associates, Lenny was a U.S. Navy officer and later a senior systems and software engineer with Lockheed Martin, serving as the MBSE lead for NASA's Mission Control Center: 21st Century (MCC-21) project at Johnson Space Center in Houston, Texas.e holds the INCOSE Certified Systems Engineering Professional (CSEP) certification, the OMG Certified Systems Modeling Professional (OCSMP) Model Builder: Advanced certification, and the OMG Certified UML Professional (OCUP): Advanced certification. He has created and delivered hundreds of hours of classroom instruction to thousands of systems and software engineers on the topics of UML, SysML, MBSE methodology, and design principles and heuristics, enabling many to earn OMG certifications and lead MBSE efforts on their projects. Lenny is the author of the book SysML Distilled: A Brief Guide to the Systems Modeling Language, Published: by Addison-Wesley in 2013.
Learn How To
The course provides comprehensive coverage of the INCOSE Object-Oriented Systems Engineering Method (OOSEM), ensuring participants gain a deep understanding of this specific methodology.
Participants engage in practical, hands-on training using the Cameo Systems Modeler tool, building a SysML model step-by-step, helping solidify theoretical concepts through real-world application.
Expert instructor (Level 4), guarantees high-quality instruction from a recognized expert in the field of MBSE and SysML.
Offers a structured, intensive learning experience, allowing participants to immerse themselves fully in the material and gain a thorough understanding of OOSEM and its applications.
Who Should Take This Course
System engineer, model-based systems engineer, systems architect, systems modeling practitioner. These roles are crucial in industries where complex systems are developed and maintained, such as aerospace, defense, automotive, and telecommunications. .
Course Recommendations
We recommend Cameo Systems Modeler version 2021x Enterprise Edition be installed on learner's computer. (The tool vendor Dassault Systèmes will provide a complimentary 30-day license for Cameo Systems Modeler that can be used for this course.)
Lesson Descriptions
Module 1: Introduction to MBSE and OOSEM
This module covers the roots of the return-on-investment from practicing MBSE, with supporting data.
Module 2: Creating an Effective Model Structure
This module covers the design activities in the Object-Oriented Systems Engineering Method (OOSEM) modeling methodology.
Module 3: Partitioning design elements
This module covers creating an effective model structure for partitioning design elements and representing that model structure on SysML package diagrams.
Module 4: Capturing Stakeholders and Their Concerns
This module covers capturing stakeholders and their concerns in a SysML model.
Module 5: Graphical Representation of System Use Cases
This module covers modeling system use cases and actors with SysML use case diagrams.
Module 6: Structural Modeling of a System's Domain
This module covers creating SysML activity diagrams to graphically represent system use case specifications.
Module 7: Modeling System Requirements and Traceability
This module covers creating a structural model of a system's domain and representing it on SysML block definition diagrams (BDDs) and internal block diagrams (IBDs).
Module 8: Structural Modeling of a System's Architecture
This module covers modeling system Requirements and traceability relationships with SysML Requirements diagrams, matrices, and tables.
Module 9: Behavioral Modeling of the System
This module covers creating a structural model of a system's architecture and representing it on SysML BDDs and IBDs.
Module 10: Modeling Interfaces and Object Flow
This module covers modeling interfaces and object flow in dynamic and static views of the system, and creating a behavioral model of the system via decomposition of use case level behaviors.
Module 11: State-Based Behavior Representation
This module covers allocating system behaviors to system structures, and creating SysML state machine diagrams to represent the state-based behavior of system structures.
Module 12: Using the MagicDraw SysML Modeling Tool
This module covers the mechanics of operating the Cameo Systems Modeler SysML and modeling tool to create and simulate a system mode.





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Старый 20.12.2024, 23:31   #5175
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По умолчанию Photography Fundamentals For Beginners 1-Hour Crash Course


Free Download Photography Fundamentals For Beginners 1-Hour Crash Course
Last updated: 4/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.29 GB | Duration: 1h 33m
A Quick Photography Course. Learn aperture, shutter speed, ISO and composition rules in this quick photography course.

What you'll learn
You will learn how to use the manual settings on your camera to properly expose a photo.
You will learn basic composition rules that will automatically improve your photography.
You will learn what aperture is, and how to use it creatively.
You will learn what shutter speed is, and how to prevent common beginner mistakes.
You will learn what ISO is, and how to prevent 'noisy' photos.
You will learn about the different photo settings and resolutions.
You will understand the basic settings and rules that all pro photographers once learned.
Requirements
There are no prerequisites for this course. This course is all about the basic settings and rules you should know as you start taking photos.
Most DSLR, mirrorless, point and shoot, and bridge camera users will benefit from this course. Even smartphone photographers might benefit from taking this course, though not all the settings will be available on all cameras.
Description
You want to take better photos, right? This photography fundamentals course is a short crash course to learn the basics.If terms like aperture, shutter speed, ISO, and the exposure triangle aren't familiar - then this photography for beginners course is perfect for you.Whether you have a DSLR, mirrorless, bridge, point and shoot, or even just a smartphone, you should learn these main settings and rules that all professional photographers use.With this Photography Fundamentals course, you'll understand how your camera actually worksAfter taking this beginner photography course, you'll know: Aperture - Adjusting your f-stop, and what this does creatively to your photoShutter Speed - How to prevent a common beginner mistake with this settingISO - Preventing photos with digital noise and grainExposure - How to use aperture, shutter speed, ISO, lights, and filters to take well-exposed photosComposition - Basic rules to follow... and when to break themWhite Balance - Make sure your photo's colors look naturalPhoto Quality & File Types - Best scenarios to use different file typesWho is the photography instructor?My name is Phil Ebiner, I wanted to create this course for absolute beginners who want to know the basic settings and rules no matter what camera you're using.I hope you enjoy this photography fundamentals course, and it helps you on your journey to taking better photos.Phil
Overview
Section 1: Intro to Photography
Lecture 1 Introduction to the Photography Fundamentals Course
Lecture 2 Enroll in the Translated Version of this Course For Free
Lecture 3 Free 52 Week Photography Challenge Book
Lecture 4 How does a camera work?
Lecture 5 Join the Official Student Photography Group
Lecture 6 Tips to Improve Your Course Taking Experience
Section 2: How to Expose Your Photo Properly
Lecture 7 Aperture
Lecture 8 Shutter Speed
Lecture 9 ISO
Lecture 10 Exposure Triangle
Lecture 11 Lights & Filters
Lecture 12 COURSE BREAK: Check Out Our Ultimate Resource for New Photographers
Section 3: Basic Camera Settings and Composition
Lecture 13 White Balance
Lecture 14 File Types: JPEG vs. RAW
Lecture 15 Photo Resolution & Quality
Section 4: Composing Better Images
Lecture 16 Composition
Section 5: Conclusion
Lecture 17 Course Conclusion
Lecture 18 Bonus Lecture: Learn More from Phil + Video School
Section 6: Photo Contests
Lecture 19 2023 Photo Contest Winners & Photo Analysis
You are a beginner photographer, who doesn't understand things like aperture, shutter speed, or ISO.,You always use the automatic settings on your camera, and want to learn how to use the manual settings.,You are NOT an advanced photographer who knows how to manually expose your images.

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