Production Design with Blender 2.8 and Eevee | 667 MB
Easily the most exciting feature of Blender 2.8's development is the Eevee render engine. Most of us know the highlights by now:
- Realtime physically-based rendering
- Comparable to modern game engine tech
- Material compatibility with Cycles
- Fast volumetrics
- Full proof way to never wait on Cycles renders again!
Ok, that last one is a joke. That would be nice though, wouldn't it? Alas even Eevee has it's pros and cons like any tool. It's not replacing Cycles anytime soon.
The hype is real, but nuanced
There's a lot of hype around this new tool and a lot of people are singing it's praises, which is deserved. But there's far fewer people talking about Eevee's short-comings and significant changes to workflow it requires, especially if you're not a competent game artist already.
In this course, Ethan goes into great detail about the pros, cons, and quirks of Eevee. Whether you're finding Eevee overwhelming or underwhelming, this course is a must watch.
00. Intro
01. Collections
02. Lights
03. Effects
04. Transparency
05. Materials
06. Normal Maps
07. Normal Editing
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