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Старый 04.04.2020, 19:45   #1
akare
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По умолчанию Unity Pro 2019.3.7f1 (x64)


x64 | Languages:English | File Size: 1.66 GB

The world's leading real-time creation platform. Unity is used to create half of the world's games. Our real time platform, powered by tools and services, offer incredible possibilities for game developers, and creators across industries and applications.

Start bringing your vision to life today. Unity's real-time 3D development platform empowers you with all you need to create, operate, and monetize.

Unity 2019:
Performance by default, next-gen rendering and artist tooling
Unity 2019 enhances Unity's entire platform and gives creators the power to express their talents and collaborate more efficiently.

Explore Unity:
Rich & Extensible Editor
Multiplatform Support
Engine Performance
Instant Games
XR
Graphics Rendering
Artist & Designer Tools
CAD
Connected Games
Team Collaboration
Cloud Diagnostics
Live Ops Analytics
Monetization
Advertising
Unity Asset Store
Unity Connect

Whats New
Unity Pro 2019.3.7f1 Release Notes

Fixes
-2D: Fixed OnDrawGizmos to Get/Release RenderTexture through CommandBuffer.
-AI: Resolve an issue with SamplePathPosition failing due to raycasting very close to the domain boundary.
-Android: Allow to overwrite gradle.properties file, as well as main and launcher manifests, base, launcher and main gradle templates. Default templates can be added to project by enabling checkboxes in Player Settings > Publishing Settings.
-Android: Fixed memoryless MSAA RenderTextures when using Vulkan.
-Android: On Android, fixed 2 Vulkan video format bugs. These bugs were seen on the Google Pixel 3 and Motorola Moto G7 phones, but may affect other Android devices as well.
-Animation: Fixed PropertyStream handles not properly picked up in AnimationStream when outside of avatar definition.
-Animation: ackport Crash on PreOrderPlayableTraverser::Traverse when entering Play mode in a scene where every GameObject calls OnValidation
-Asset Import: Change an error to a warning in a situation where on re-importing the metafile contained information of removed items.
-Asset Pipeline: Fixes editor crash after deleting a prefab using AssetDatabase.DeleteAsset in the OnPostprocessAllAssets
-Build Pipeline: Added the missing build time information in the Editor.log after a build is completed.
-Editor: Fix merging with WinMerge
-Editor: Fixed Editor crash in Frame Debugger when Compute Shader is using uninitialized RenderTexture.
-Editor: Fixed Frame Debugger to show Compute Shader dispatch information properly.
-Editor: Fixed the bold system fonts (verdana) used by prefab.
-Editor: Fixes an issue where clicking an active tool in the Tile Palette window would return focus to the previously active Tilemap tool, not the global tool.
-GI: Fixed a crash when clicking on Baked Lightmaps tab in the Lighting Setting window.
-Graphics: Change Stream source create API to accept audio channels
-Graphics: Corrected normals for Transform-aligned trails.
-Graphics: Fix Crash when calling GgpGraphics.GgpStreamSourceCreate
-Graphics: Fixed an issue with incorrect color values in lights after changing between gamma and linear when using URP
-Graphics: Fixed issue loading shaders from a 2017.4 authored asset bundle into more recent Unity versions.
-Graphics: Fixed skinned meshes crash when position data is of non-Float32 type.
-Graphics: Sorting issue with multiple viewport
-IL2CPP: Correct the stubbed GetEnumerator method on the System.Data.Linq.Table class
-IL2CPP: Discover generic virtual methods on shared generic types properly
-IL2CPP: Prevent a race condition from causing a crash on shutdown when the script debugger is enabled.
-Particles: Fix memory leak when using shadow casting lights in the Particle System Lights module
-Particles: Fixed situations where paused systems were having their Stop Actions executed. Paused systems should never have their Stop Actions executed.
-Particles: Magnitude property was mapping to the wrong script binding.
-Particles: Only allow Texture2D textures in the Shape Module.
-Particles: Throw an exception if the offset to Set/GetParticles is invalid.
-Physics: Fix the MeshCollider fast midphase not being enabled when upgrading from pre-2019.3, also a better check for a default set of flags that won't get confused when you pick the "Everything" option.
-Playables: Fixed issue where Unity would crash when calling RebuildGraph() on a PlayableDirector and destroying it in PlayableBehaviour::OnPlayableDestroy.
-Profiler: Added message indicating that Profiler Modules need to be activated to profile
-Scripting: EditorSettings.lineEndingsForNewScripts property now defaults to OSNative, in the 3D Template
-Scripting: Fix intermittent "TypeLoadException: Recursive type definition detected" that was being thrown on playmode start.
-Scripting: Fixed locking in mono_get_seq_points (). This fixes a known hang while using the debugger and will eliminate an inconsistent crash in g_hash_table_lookup.
-Scripting: [Debugger] Fix crash when there is a generic struct with a field that is an enumerator.
-Serialization: Fix undo/prefab diff behavior with [SerializeReference] fields
-UI Elements: Fixed invalid clipping of scaled elements when using content-box clipping mode.
-UI Elements: Fixed logging of IMGUI exceptions that only displayed a partial callstack
-UI Elements: The UIElements runtime showed lighter colors in the game view, in linear color space, when compared to the UI Builder.
-XR: Fixed Frame timing issue causing incorrect poses on Windows Mixed Reality.
-XR: Fixed unstable video and texture buffer resources when using Windows Mixed Reality.

Improvements
-2D: Improved Memory Allocations.
-Android: Better performance with AA render targets in some cases on ARM Mali GPUs.
-Mobile: Update Adaptive Performance Samsung Android package to verified version 1.1.1.
-Scripting: Added locking around tls->frames usage/freeing in the mono debugger. This eliminates some crashes involving memory corruption while using the managed debugger as well as a known hang.
-XR: XRInputSubsystem now stops when app is paused, and starts when the app resumes.

HOMEPAGE
Код:
https://unity3d.com
DOWNLOAD

Код:
http://nitroflare.com/view/82112B062BC0258/h6a12.Unity.Pro.2019.3.7f1.x64.part1.rar
http://nitroflare.com/view/90C000701B4FC61/h6a12.Unity.Pro.2019.3.7f1.x64.part2.rar
Код:
https://rapidgator.net/file/55633dfa24801c0055ce677dd7069f62/h6a12.Unity.Pro.2019.3.7f1.x64.part1.rar
https://rapidgator.net/file/1a173395acf17882374b049004666a5a/h6a12.Unity.Pro.2019.3.7f1.x64.part2.rar
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Метки
2019, 7f1, pro, unity, x64

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