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Старый 29.06.2018, 19:33   #1
Alebantandir
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По умолчанию Allegorithmic Substance Designer 2018.1.2.1265 MacOSX


Allegorithmic Substance Designer 2018.1.2.1265 MacOSX | 388.6 MB

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model inQformation (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.

Integrated bakers
Our embedded bakers allow you to bake your maps at light-speed directly within your software.

Production ready.
Substance Designer has been thought to integrate easily in your work environment.

RELEASE NOTES:
Fixed:
*[Content] Fractal Sum Base: wrong result with the third level (new graph has been added)
*[Content] 3D Perlin Noise Fractal is forced to 32bit
*[Content] Gradient Linear 3 does not give the right result when using non uniform size
*[Content] Normal Sobel does not support tiling options
*[Content] Checker_1 is forced to 8bit
*[Content] Multiangle to Normal: internal computation issue
*[Content] Stripes Pattern does not support negative "Shift" values (engine crash)
*[MDL] Crash when trying to open a specific MDL project
*[MDL] MDL Graph is not computed after a closed/reopened operation
*[Export] Outputs from unassigned graphs are exported using the batch tool
*[Export] Exporting C16F in exr generates grayscale image
*akers Skew features are not disabled in UI when baking with a cage
*akers Crash when cage doesn't have corresponding UV set
*[Cooker] sbscooker: cooking error related to "blend_switch.sbs"
*[Cooker] Published graph does not render correctly
*[Engine] Transformation 2D: matte color is not correct
*[Explorer] Crash when re-importing a FBX mesh
*[Color Widget] Grayscale color picker only picks red channel value
*[3D View] Usage "textcoordN" doesn't work anymore
*ray Normal Map is applied twice for dielectrics

Changed:
*[3D View] Allow to set the default light state in the Project settings
*[Version Control] Remove the timeout of 30s when calling the python scripts

System Requirements:

Minimum:
- OS: 10.11 (El Capitan)
- Memory: 8 GB RAM
- Graphics: VRAM 2GB

Recommended:
- OS: 10.12 (Sierra) or above
- Memory: 16 GB RAM
- Graphics: VRAM 4GB

HOMEPAGE
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