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Старый 21.06.2020, 13:20   #796
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Смущение progeCAD 2020 Professional 20.0.8.3 (x64)

progeCAD 2020 Professional 20.0.8.3 (x64)






progeCAD 2020 Professional 20.0.8.3 (x64) | 675 MB | Language: English


progeCAD is an AutoCAD® compatible 2D/3D CAD application that works with AutoCAD® DWG files from v. 2.5 to v. 2020 and imports Autodesk Revit® and IFC files! The best solution for AEC, MCAD and all generic CAD usages. progeCAD sells with perpetual licensing and offers more CAD functions than AutoCAD® LT at a fraction of the cost of AutoCAD®, ArchiCAD® or Microstation®.


10 Reasons for progeCAD Professional:
* Perpetual Licensing! No annual fee. You decide when to upgrade
* Nothing to learn, if you are AutoCAD® users
* Works natively with DWG! Fully compatible with AutoCAD® without conversion
* Import BIM projects and objects (Autodesk Revit® and IFC)
* PDF to DWG conversion included
* Convert your old paper draughts into CAD!
* Create architectural layouts in a flash with the EasyArch parametric plug-in
* 22.000 blocks ready to use + customizable blocks manager
* Import/Export - STEP, IGES, PDF, 3D PDF, DWF, 3DS, DAE, LWO, POV, Maya, OBJ, BMP, JPG, WMF, EMF, SVG
* Professional Artisan Render Engine included

progeCAD Advanced Features:
* PDF Export with Layers - includes PDF/A ISO19005 Standard export
* PDF to DWG conversion
* Insert BIM models into DWG. IFC and Autodesk Revit® files supported
* Exports STEP, IGES, PDF, DWF, 3DS, DAE (Collada), STL, LWO, POV, MA(Maya), OBJ(Wavefront), BMP, JPG, WMF, EMF, SVG
* Imports STEP, IGES, IFC, Rvt/Rfa (Revit®), ESRI-SHAPE SHP, 3DS, DGN(Microstation), LWO, OBJ, STL, IFC, RGT, KMZ, DXF, DWF, DWFx
* PointCloud import (ReCap® .rcp, .rcs, .pcg, .isd, .xyz, .ply, .las, .laz)
* Customizable Toolpalettes for Blocks, Hatches and frequently used Commands
* 3D Print - STL export for 3D Printer output
* iCADLib Blocks Manager. More than 22.000 2D/3D ready-to-use blocks
* Direct access to Traceparts, Cadenas and BIM&CO with millions of blocks and BIM objects ready-to-use
* Dynamic blocks editing
* EasyArch - 2D and 3D building plugin for architects
* SuperHatch
* Helix and Loft Commands
* Multileaders
* ADDSELECTED - create a new object of the same type and general properties of a selected object.
* Gradient Hatch
* Bitmap/Raster support - Jpeg, TIFF, Png, Gif, ECW, MrSID and Jpeg 2000
* Bitmap polygonal clipping
* Description Margin Customization - cover the entire sheet area
* Digital signatures to .dwg files
* AUTOSEZ automatic creation of surface profiles (Topographic Sections - AutoCAD Civil 3D Feature)
* SLOPE creation of slope patterns
* Block Editor (BEDIT)
* Availability of industrial standard Pantone® and RAL™ Color Books
* Optimization for 4K displays
* Dynamic UCS
* Dynamic Input
* AEC, Civil, GeoMaps, Mechanical objects support
* Flatshot command - Generates an accurate flat view of a 3D model
* AREATEXT - Calculate boundary area and place the text with the value in the center of the area.
* Formulas in Tables: table cells can contain formulas
* ARRAYPATH - Place object copies uniformly along a path or a portion of a path
* Find and Replace
* Express Tools - A complete set of Extra functions for Blocks, Layers, Texts
* Annotative Objects
* Arc Aligned Text
* Multigrip Editing
* Render engine - progeCAD integrates for free the Artisan Renderer module
* Automatic Perspective image correction
* 3DConnection SpaceMouse support
* eTransmit - Compacting and transmitting DWG files with dependences by email
* Eattedit - Advanced Attribute editing
* Advanced Data Extraction
* QDIM - Quick dimensioning
* Google EarthTM Integration
* Spell Checker
* Publish (Batch Description)
* Raster to Vector converter - Convert your paper drawings to editable DWG files
* Cloud - Share files on Cloud - Supports the major cloud services for file sharing and syncing like DropBox, Google Drive and Microsoft One Drive
* BetterWMF Integration


System Requirements:
* CPU: Intel or AMD Pentium equivalent, or more powerful processor
* Disk space: 2 Gb free hard disk space
* Memory (RAM): 256 Mb RAM minimum (2 Gb or more recommended)
Operating Systems:
* Windows Vista
* Windows 7
* Windows 8
* Windows 10


Home Page -
Код:
https://www.progesoft.com


DOWNLOAD LINKS:

Код:
https://rapidgator.net/file/e558e096f9d940c1a6d0781884a7e8e9/progeCAD_2020_Professional_20.0.8.3_x64.rar
Код:
http://nitroflare.com/view/FC71339DAC7128A/progeCAD_2020_Professional_20.0.8.3_x64.rar
Код:
https://uploadgig.com/file/download/e1062909914bde0f/progeCAD_2020_Professional_20.0.8.3_x64.rar
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Старый 21.06.2020, 13:26   #797
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Смущение Readiris Corporate 17.3 Build 95 Multilingual

Readiris Corporate 17.3 Build 95 Multilingual






Readiris Corporate 17.3 Build 95 Multilingual | 461 MB | Language: Multilanguage


Discover Readiris 17, PDF and OCR publishing software (optical character recognition) for windows. Have you dreamt of an intelligent, unique and intuitive solution to manage your PDF's and paper documents? You've found it.


New interface, new engine, use OCR intelligence READIRIS 17 for Windows
Readiris 17 for Windows allows you to aggregate and split, edit and annotate, protect and sign your PDF's. It's also a global solution to convert, edit and transform all your paper documents into a variety of digital formats, intuitively with a few clicks.

Convert all your documents to PDF
Rapidly capture and convert your documents to editable PDF's with Readiris 17 for windows with easy management of your documents.

Annotate and comment on your PDF's
Ideal for collaboration, Readiris 17 offers a group of tools to attach annotations, comments and hypertext lines which can be clicked on to reach attached documents.

Protect and sign your PDF
Nothing simpler than being able to simply sign and protect your PDF's to send them electronically.

Operating System: Windows 7, 8/8.1, 10

Home Page -
Код:
http://www.irislink.com/


DOWNLOAD LINKS:

Код:
https://rapidgator.net/file/f7d03936abed8917d01fc590910c99dd/Readiris_Corporate_17.3_Build_95_Multilingual.rar
Код:
http://nitroflare.com/view/B778B32F51EB042/Readiris_Corporate_17.3_Build_95_Multilingual.rar
Код:
https://uploadgig.com/file/download/6fA3997D7343aFd5/Readiris_Corporate_17.3_Build_95_Multilingual.rar
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Старый 21.06.2020, 13:33   #798
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Смущение Qiplex Easy File Organizer 2.7.0

Qiplex Easy File Organizer 2.7.0






Qiplex Easy File Organizer 2.7.0 | 83 MB | Language: English


Easy File Organizer - Organize files, folders and Desktop easily! Your desktop can quickly become a crowded space even without realizing. Needless to say that it becomes tedious to start cleaning out your files, unless you rely on some specialized applications. In this regard, Easy File Organizer wants to help you filter files from any locations using various smart options.


Intuitively Simple
Loved by happy users from 14 to 80 years old.

Blazingly Fast
Organizing 1000 files takes less than half a second!

Variety of Choices
Sort files the way you want! By Kind, Extension, Size, Date or ABC!

Recursive Organizing
Organize files in all subfolders with a simple click!

Auto Organizing
Automatically organize files and folders with predefined schedule!

Custom Rules
Easily organize groups of files with custom rules!

Templates
Organize files into folders generated from file names.

Smart Filters
Organize preselected categories of files in a click.

Easy Review
Review your files before and after organizing.

External Drives
Organize files on external USB drives easily!

Multi Folder Organizing
Tired of organizing one folder at a time? Organize many folders in a click!

Always Reversible
You can undo your organized files to previous state anytime!


Requirements: Windows® 10, Windows® 8/8.1, Windows® 7 and below.

Home Page -
Код:
https://qiplex.com/software/easy-file-organizer/


DOWNLOAD LINKS:

Код:
https://rapidgator.net/file/41895b37f5ab9174a65ff9e0ce7a8bb8/Qiplex_Easy_File_Organizer_2.7.0.rar
Код:
http://nitroflare.com/view/A22DF0752018238/Qiplex_Easy_File_Organizer_2.7.0.rar
Код:
https://uploadgig.com/file/download/ea0b803d0c52e69a/Qiplex_Easy_File_Organizer_2.7.0.rar
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Старый 21.06.2020, 13:39   #799
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Смущение Remote Desktop Manager Enterprise 2020.2.14 Multilingual

Remote Desktop Manager Enterprise 2020.2.14 Multilingual






Remote Desktop Manager Enterprise 2020.2.14 Multilingual | 173 MB | Language: Multilanguage


Remote Desktop Manager (RDM) centralizes all remote connections on a single platform that is securely shared between users and across the entire team. With support for hundreds of integrated technologies - including multiple protocols and VPNs - along with built-in enterprise-grade password management tools, global and granular-level access controls, and robust mobile apps to complement desktop clients for Windows and Mac, RDM is a Swiss Army knife for remote access. RDM empowers IT departments to drive security, speed and productivity throughout the organization, while reducing inefficiency, cost and risk.


Automatically Launch Connections
Launch highly-secure and direct connections to privileged sessions, including remote servers, virtual machines and other critical assets.

Supported Technologies
Supports the most extensive list of technologies, including RDP, SSH, VPNs, Web, VNC, Telnet, ICA/HDX, ARD, TeamViewer, ConnectWise Control and LogMeIn.

Easy Session Sharing
Easily and securely share all your remote sessions across your entire team.

Centralized Password Vault
Store all your passwords and credentials in a secure repository. Login everywhere using Devolutions Web Login.

Administrative Password Sharing
Securely manage and share administrative passwords throughout your organization.

Private Vault
User-specific repository that allows each user to have privileged accounts that only they can access.

Account Brokering
Credentials are brokered on behalf of the user when launching a connection, preventing the user from ever knowing the credentials.

Role-Based Access Control System
Granular protection access control. All restrictions are predefined and enforced by a role-based access control.

Two-Factor Authentication
Enforce two successive steps of authentication to grant access to the data source. 2FA options are integrated directly in the software.

System Requirements:
OS: Windows 7 SP1, Windows 8.1, Windows 10 version 1607, 1703, 1709, 1803 and 1809
Windows Server 2019 version 1709, 1803 and 1809, 2016, 2012/2012 R2, 2008 R2 SP1
Microsoft .NET Framework 4.7.2
1 GHz or faster processor
512MB RAM
1024 x 768 screen resolution
500+ MB hard drive space


Home Page -
Код:
https://remotedesktopmanager.com/


DOWNLOAD LINKS:

Код:
https://rapidgator.net/file/d386618b41fe7fdcbf1a10fbe4fa3c05/Remote_Desktop_Manager_Enterprise_2020.2.14_Multilingual.rar
Код:
http://nitroflare.com/view/DB90A23DCB13F41/Remote_Desktop_Manager_Enterprise_2020.2.14_Multilingual.rar
Код:
https://uploadgig.com/file/download/D41bB205605d59FB/Remote_Desktop_Manager_Enterprise_2020.2.14_Multilingual.rar
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Старый 21.06.2020, 13:46   #800
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Смущение SideFX Houdini FX 18.0.499 x64

SideFX Houdini FX 18.0.499 x64






SideFX Houdini FX 18.0.499 x64 | 1.36 GB | Language: English


SideFX has released a new sneak peek for Houdini FX 18.0.499, the next update to its 3D animation and FX software withen delivers a powerful and accessible 3D experience with its procedural node-based workflow, while providing tools for simulating fluids, destruction fx, pyro fx, grains, cloth and crowds.


Houdini Main Changelogs - version 18.0.499 - Date:June 15, 2020
- Rectangle lights in LOPs now project the texture in GL, either as a 2D texture (spotlight) or a cubemap (omni). In Objects, all area lights now support projection maps except geometry lights. The LOPs restriction for rectangle lights from the USD spec.
- Fixed bugs where closing a pane with a textport or python shell with keyboard focus could result in accessing freed memory.
- Fixed bugs where textports and python shells destroyed feels in an unsafe order.
- Fix for HAPI_GetTotalCookCount crashing when node is deleted.
- Added snippets to the tractorscheduler Python parm.
- Improvements to PDGMQ script - print timestamped logging output and allow the override of the initial connection timeout with environment variable

PDG_MQ_FIRST_CONNECTION_TIMEOUT.
- hou.TopNode.getPDGNode() will now cook the TOP node if it is a scheduler node that has never been cooked before (so that the pdg.Scheduler will be created and returned)
- Improved description of CookedCache entries in submit-graph-as-job jobs.
- Changed the default Draw Mode value in the Configure Primitives LOP from an empty string to "default", since an empty string is not a legal value.

SideFX has unveiled the new features in Houdini 18, the next major update to its procedural 3D animation and effects software.
The release will introduce new artist-focused modelling tools, add a new Substance integration plugin, and overhaul Houdini's key simulation toolsets, including the Vellum, FEM, Pyro and FLIP fluid solvers.

Solaris, SideFX's much-anticipated look dev and shot layout system, will also ship as part of Houdini 18.

Solaris: a complete new USD-based look dev and layout toolset.
The biggest new feature in Houdini 18 - and one to which half of the presentation at the launch event was devoted - is Solaris: a new USD-based lighting, look development and shot layout environment. The toolset is designed to enable less technically minded artists to use Houdini as a look dev and layout tool, using a non-destructive drag-and-drop workflow.
New Karma renderer set to become a replacement for Mantra in production.

Another interesting announcement from the launch event is that Karma, the new render engine developed for Solaris, is set to become a full replacement for Houdini's Mantra renderer. Although Karma was initially intended as a tool for visualising dense production scenes during look dev and layout, SideFX emphasised that it is "a full production renderer ... not just a preview renderer".

Another interesting feature shown in the presentation is the set of Hydra render delegates, which enable users to choose which render engine Solaris will use to display assets in the 3D viewport.

As well as Solaris's native Karma renderer, and the previously announced support for RenderMan, there are delegates for both Arnold and, less predictably, AMD's Radeon ProRender. Support for V-Ray, Redshift and 3Delight is also planned.

New artist-focused modelling tools, plus updates to key SOPs for procedural modelling.
The modelling tools get one of the longest changelogs, with the update continuing the trend established in recent releases of exposing Houdini's existing functionality in more artist-friendly ways. Examples include new options to slide points, edges and faces around manually when using the interactive modelling tools; and a new interactive Point Weld tool for merging vertices in geometry.

For procedural modelling, there are updates to several of Houdini's key SOP (Surface OPerator) nodes. The Bend SOP has been overhauled to make workflow more accessible, including more intuitive control handles and hotkeys for operations like snapping. The Bevel SOP - previously PolyBevel - gets support for convex bevels, plus better collision recognition.

For artists using Houdini to generate terrain, the HeightField Terrace SOP has also been updated, including the option to use a custom profile graph to control the sizes of the steps it generates.

More accurate Vellum simulations for soft bodies and cloth.
Houdini's principal simulation toolsets have also been updated, improving the realism of complex simulations, and reducing simulation times.
Vellum, the cloth/multiphysics solver introduced in Houdini 17, gets support for velocity blending. Users can control how velocity is transferred to the simulation, making it possible to tone down physically accurate, but visually distracting, secondary motion of cloth.

There is also a new sliding constraint for the solver, which enables the point of constraint to move freely across the surface of geometry: for example, enabling the constrained object to move under gravity.

SideFX also says that the resolution-independence of simulations has been improved, so low-resolution test sims should be more representative of the final high-res output. In addition, the Vellum solver is now 64-bit.

Faster fluid simulations - both for FLIP liquids and Pyro smoke and fire.
Changes to fluid simulation include support for adaptive pressure projection when using FLIP fluids. The system adjusts the size of simulation grid cells automatically, focusing computational effort on key areas, such as the liquid surface and areas of contact with rigid bodies.

In the test scenes shown, activating adaptive projection cuts simulation times by 30-40%: in the case of a fairly complex shot of a submerged craft surfacing, from 41 hours 13 minutes to 26 hours 50 minutes.

The Pyro solver, used for simulating gaseous fluids, also gets a big update. SideFX described Houdini 18's 'sparse' Pyro solver, which focuses computation on active parts of the fluid container, as "basically ... completely new", although parts of the old code base have been reused.

In the demo scenes shown, the new solver cuts both simulation times and file sizes to around a third compared to the previous implementation - although interestingly, voxel count actually rises. In addition, the entire Pyro pipeline, including post-processing, is now available in SOPs.

New art-directable fracturing tools for destruction sims.
Houdini 18 also introduces a number of improvements to the destruction toolsets.
When fracturing geometry, the chipping algorithm has been improved, generating chips more selectively in the places where they should occur, such as the sharp ends of larger fragments. There are also new options to control which fracture lines are shown when visualising fractured geometry. The entire fracturing process is now more art-directable, including the option to use custom cutter objects to break up the base geometry.

Destruction sims can also now be driven by the Bend SOP or FEM solver, resulting in some pretty crazy effects, such as the skyscraper being cleaved by a giant axe shown above. Again, the "entire destruction pipeline" is now available in SOPs
New Neo-Hookean material model preserves volume better in the FEM solver.

The FEM solver itself, often used for simulating organic tissue, gets a new Neo-Hookean material model, which should preserve volume better than the previous Corotational model. Another interesting aspect of the solver shown in the launch event was the option to set the properties of the surface independently of the main volume of the simulation.
Support for blendshapes in crowd simulations, plus improved export to other DCC software.

The update adds support for blendshape animation in crowd agents, which should make it easier to give crowd characters unique facial expressions. For pipeline integration, Houdini now supports USDSkel when exporting characters in USD format; and there are improvements when round-tripping crowd animations with other DCC tools in FBX format.
Other changes: workflow improvements, new Substance plugin and Python 3 support.

Other highlights from the Houdini 18 feature list include a "redesigned, stroke-based" Attribute Paint SOP for 3D painting objects in the viewport. Workflow improvements include the option to use hotkeys for radial menu controls, and to perform 2D pans and zooms when navigating the 3D viewport.

In addition, the update introduces "initial support" for Python 3, ahead of its introduction in next year's industry-wide VFX Reference Platform specification.
Outside the core software, there is a new Substance integration plugin, for editing procedural materials in .sbsar format. You can find full details in our original story.
The launch event also showed plugins for other third-party tools - some new, some already released - including RealityCapture, ZBrush bridge GoZ, retopology tool QuadRemesher, and UV app RizomUV.

Other useful-sounding add-ons include an Extract Silhouette SOP, a MTL file format importer for OBJ models, and a Quadrangulate SOP for converting triangular meshes to all-quad geometry.

Check out the latest additions to Houdini - including Solaris - the USD-native layout, lookdev and lighting platform. Plus learn about the other new Houdini features and enhancements in Vellum, fluids, pyro, destruction, modelling and more.

Side Effects Software. is a world leader in the development of Houdini, our advanced 3D animation and special effects software for use in film, commercials and video games. Side Effects Software has been recognized three times with Scientific and Technical awards from the Academy of Motion Picture Arts and Sciences. The Houdini family of animation software offers digital artists an unprecedented level of power, flexibility and control based on award-winning procedural technology. The comprehensive feature set includes: modeling, rigging, animation, particle effects, dynamics, compositing, integrated rendering, and more. All Houdini applications work together seamlessly and are available for the (Mac OSX), Linux and Windows operating systems.


Product: SideFX Houdini FX
Version: 18.0.499
Supported Architectures: x64
Website Home Page :
Код:
http://www.sidefx.com
Language: english
System Requirements: PC *
Supported Operating Systems: *
Size: 1.4 Gb

Operating System - 64bit only - Windows 10 (64 bit)
- Windows 8.1
- Windows 8
- Windows 7 SP1 (future versions of Houdini will not be supported on Win7)
- Windows Server (any version) is NOT supported
Memory- 4 GB required
- 8 GB or higher and 64GB strongly recommended for fluid simulations
Processor
- Intel or AMD x64 CPU with SSE 4.2 required. Houdini 17.0 will not run on a system with an instruction set lower than SSE 4.2.
Disk Space
- 2GB required for installation
Input Devices
- 3 Button mouse required
- Scroll wheel used where present
- Wacom tablet recommended for Houdini's brush-based tools
Graphics Cards
A GL4.0 compliant graphics card is required. GL3.3 cards will have missing features and lower GL versions will not run Houdini 17 at all.
4GB VRAM or more is required. Less than this can result in display errors such as blank windows. High DPI displays (4K, 5K) or multiple monitors require a minimum of 4GB.
Graphics card must support OpenCL version 1.2.
The OptiX Denoiser requires a Kepler or later Nvidia GPU (K, P, M, V prefixes).
It is VERY important that you install the latest driver for your graphics card. Failing to do so may result in display issues and/or slow performance:
Windows
- NVidia GeForce GPUs: 390.77 or higher (don't use 376.xx - you'll have slow performance and crashes)
- NVidia Quadro GPUs: 390.77 or higher
- AMD: 19.Q1 or higher
- Intel 10.18.10.3958 or higher.






DOWNLOAD LINKS:

Код:
https://rapidgator.net/file/dd539b7f03ae3c106a22e3578cfaebc2/SideFX_Houdini_FX_18.0.499_x64.part1.rar
https://rapidgator.net/file/e2cb9cc54db40255c7dc3e07512628aa/SideFX_Houdini_FX_18.0.499_x64.part2.rar
Код:
http://nitroflare.com/view/F7D345D15A8B719/SideFX_Houdini_FX_18.0.499_x64.part1.rar
http://nitroflare.com/view/748C589C4A0558C/SideFX_Houdini_FX_18.0.499_x64.part2.rar
Код:
https://uploadgig.com/file/download/03B11fcd9d73dA73/SideFX_Houdini_FX_18.0.499_x64.part1.rar
https://uploadgig.com/file/download/47bcEAef61a9b815/SideFX_Houdini_FX_18.0.499_x64.part2.rar
KAMAL вне форума   Ответить с цитированием
Старый 21.06.2020, 13:55   #801
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Смущение SILKYPIX Developer Studio 10.1.4.1 (x64)

SILKYPIX Developer Studio 10.1.4.1 (x64)






SILKYPIX Developer Studio 10.1.4.1 (x64) | 428 MB | Language: English


SILKYPIX Developer Studio 10 is equipped with a new function for compositing multiple RAWs which enables the user a previously unprecedented level of creative photographic expression. The latest transformative enhancement to the software's capabilites is the "Fine detail" mode which enables the optimal noise reduction. In addition, the "Select" section enables high-speed display of a large number of high-resolution images. Professional edition of RAW development software with improved flexibility and ease of use.


Equipped with 6 RAWs composition modes.
The new SILKYPIX® is equipped with the new function for compositing multiple RAWs which allows you to create a view of the world that cannot be represented from a single image. And, since this function automatically aligns images according to our image coincidence detection technology (patent No. 4689758), it is possible to combine them without any shift even with hand-held shooting.

Lighten composite
Compares the selected images while giving priority to the lighter areas of each image.By compositing multiple images from an entire night of fireworks, you can layer these together to create a single image featuring an even larger launch of fireworks.

Multiple exposure composite
The image to be composed is treated equally and the result is the same as for a multiple exposure with a camera.Combine multiple images shot together during the same scene to create highly detailed and realistic images much more effectively than with normal noise reduction.

Image quality improves with multiple images combined. For example, combine 4 images is equivalent to ISO speed 3200, and combining 16 images is equivalent to ISO speed 800.

Multiple exposure (night view) composite
Noise reduction and saturation for nightscapes, and black-level compositing are performed.This mode allows you to create a long-exposure, beautiful night scenes from multiple images taken hand-held shooting.

Depth of field composite
By compositing images with different focus positions from the front to the back, you can create an image with a wide range of focus. This mode allows you to focus on photos taken with a macro lens with shallow depth of field.

Moving object removal composite
Removes moving subjects from multiple images of the same shooting scene and combines them into a single image.By this composition mode, you can create an unnormal surreal image.

In this mode, only the static subject from multiple images is left as a single image. For good composite results, the background must be robust and stationary, and the motion of the moving object must be obvious.

Stroboscopic motion composite
Composites moving subjects from multiple images in the same scene.With this mode, you can capture moving subjects continuously to create a single image.

In this mode, only the moving subject from multiple images is left as single image. For good composite results, the background must be robust and stationary, and the motion of the moving object must be obvious.


System Requirements:
Microsoft® Windows® 10 / 8.1 64-bit version
- It does not correspond to the Windows® 10 tablet mode.
- It does not correspond to 32-bit version OS.
Intel® Core™ 2 Duo higher, or AMD Athlon™ 64 X2 or higher processor
4GB or more RAM (8GB or higher recommended)
10GB of available hard-disk space or more
Display that supports screen resolution of 1024x768 or higher


Home Page -
Код:
https://silkypix.isl.co.jp/en/


DOWNLOAD LINKS:

Код:
https://rapidgator.net/file/10b4966caab6a1efb94f5e6a864376cf/SILKYPIX_Developer_Studio_10.1.4.1_x64.rar
Код:
http://nitroflare.com/view/FB06EC3339EC162/SILKYPIX_Developer_Studio_10.1.4.1_x64.rar
Код:
https://uploadgig.com/file/download/a15909665dDbAff0/SILKYPIX_Developer_Studio_10.1.4.1_x64.rar
KAMAL вне форума   Ответить с цитированием
Старый 21.06.2020, 14:21   #802
KAMAL
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Смущение SimLab Composer 10.6 (x64) Multilingual

SimLab Composer 10.6 (x64) Multilingual






SimLab Composer 10.6 (x64) Multilingual | 225 MB | Language: Multilanguage


Simlab Composer is a complete, easy, affordable and feature rich solution enabling you to communicate your 3D ideas with ease. Start with any 3D model, and bring it to life with SimLab Composer to utilize it in marketing, manuals, training, user feedback, education and much more.


Features in SimLab Composer:

A brief summary with regards to the new updates that have been made in SimLab Composer :
Scene Building:

* Search by name
Animation
* Animation Auto Ease options (Auto Ease Out, Auto Ease In, and Auto Ease).
* New Animation Time-line tools: Capture keyframe for object, Go to previous/next keyframe, and Select all keyframes on Animation Time-line.
* (Enhancement) Better layout for Animation Time-line tools.

HTML/WebGL
* Added support for SimLab 360s Grid Technology.
* Added support for Light Baking (Light Baking is similar to Texture Baking but it gives the user the ability to change material of objects).
* Added support for sun light
* Added support for shadow from sun, which can be enabled or disabled by the user.
* Added support for Visualized Scene Options (lists)
* (Enhancement) Better appearance for materials
* (Enhancement) Better navigation: Smoother camera navigation with mouse movement in spin mode.
* (Enhancement) Better looking message boxes.
* (Enhancement) Camera transition among Scene States

3D PDF
* Added support for Visualized Scene Options (lists).

VR
* SimLab 360s Grid Technology for SimLab FREE VR Viewer, SimLab FREE AR/VR Mobile Viewer, and HTML/WebGL: load and move among 360 degree images.
* Make Video: View video clips in SimLab FREE VR Viewer and SimLab FREE AR/VR Mobile Viewer.
* Event-Response System: SimLabs Event-Response System used for endless possibilities in your VR experiences, which also includes location-based triggers.
* VR Training: A state-machine-based system used for endless possibilities in your VR experiences, which also includes location-based triggers.

Render
* Render Animation using SimLab FREE VR Viewer: New rendering mode using the VR Viewer.

Simlab Free VR Viewer
* Added support for SimLab 360s Grid Technology.
* Scene Building Mode: Dedicated mode where you can move, rotate, scale, copy, delete, and hide/show objects.
* (Enhancement) Improved two hands interaction with VR scene elements in VR mode.
* (Enhancement) Improved grabbing (grabbing with two hands) in VR mode.
* (Enhancement) Improved VR navigation (fixed old issues and added rotation) in VR mode.
* (Enhancement) Improved Scene Modes activation for Large Navigation, Lists, and Scene Building.
* Circular menu for switching among modes.
* Activation of List mode shows all list pins existing in scene.
* Users can now have two FREE private catalogs (up to 60 package)
* Users have the ability to edit or delete their own packages.


System Requirements:
* Intel or AMD processor
* Windows 64-bit (7, 8, or 10)
* Any graphics card with 256 MB or more (either dedicated or shared)
* 2 GB of RAM or more
* 2 GB of free hard disk space
* Monitor resolution of 1440 X 900 or greater


Homepage -
Код:
http://www.simlab-soft.com


DOWNLOAD LINKS:

Код:
https://rapidgator.net/file/bcfdd262da03d1059b7be080b7ce7fac/SimLab_Composer_10.6_x64_Multilingual.rar
Код:
http://nitroflare.com/view/A406F7DEBDAD558/SimLab_Composer_10.6_x64_Multilingual.rar
Код:
https://uploadgig.com/file/download/FA3e365b0b3137e1/SimLab_Composer_10.6_x64_Multilingual.rar
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Старый 21.06.2020, 14:36   #803
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Смущение StudioLine Photo Classic 4.2.55 Multilingual

StudioLine Photo Classic 4.2.55 Multilingual






StudioLine Photo Classic 4.2.55 Multilingual | 116 MB | Language: Multilanguage


StudioLine Photo Classic 4 is a feature-packed software for conveniently managing and editing extensive image collections. Naturally all common file formats, including the RAW formats of the popular camera models are supported.


New Features:

Your Personal Load Assistant
Quickly and easily load images from you camera, hard disk or other drives. Any files not previously loaded are automatically suggested and selected.

Pre-defined Tool Settings
Store frequently used image tools (filters) or entire filter sequences as templates. This way the same tool settings are available at any time to treat further images with the same editing steps.

Protect Your Images
Superimpose your personal watermark into your images to prevent unauthorized use. Any graphics and text may be combined to create watermarks.

Easy Print
Create print layout to suit various occasions. Taylor your images for optimal print results on the desired output medium.

MediaCenter
Quickly and easily share your photos and videos on the web with friends and family. You control who may access each of your online albums, and if downloading is permitted.
Visitors of your albums can search images based on embedded information, or view them as a slide show or on a map.

Professional Image Editing
Numerous images tools such as white balance, unsharp mask oder RGB mixer are available. All editing steps are non-destructive; they are kept in a database and the original image remains untouched.

A few quick steps and your foto set will appear as a slide show, is published as a gallery to the web or burned onto CD/DVD, or is sent via email to your circle of friends.

Archival Made Easy
Categorize your images with unlimited text in system and user descriptors or by assigning keywords and ratings. After that, searching for specific images or those matching a certain theme is child's play.

Presentation
View your images in your own albums, in the advanced Timeline Explorer or by keywords and categories. Avoid data loss by backing up your image archive, with all metadata and image edits, to CD, DVD or secondary hard disk.

Convenient Geotagging
Geotag your images with GPS coordinates from GPS loggers or GPS equipped digital cameras. Or, use the Geo Explorer to drag untagged images to the correct location on a map.
StudioLine retrieves location details such as county, city and possibly street. This way, you'll be able to search, sort or filter your photo collection by names of cities and sites.


System Requirements:
Windows 8.1, Windows 10
Multi-core processor with a minimum of 1.6 GHz, higher recommended
4 GB RAM, more recommended
150 MB disk space for programs (allow extra space for data)
24 bit graphics adapter with monitor resolution of 1024 x 768 pixels


Home Page -
Код:
http://www.studioline.net/


DOWNLOAD LINKS:

Код:
https://rapidgator.net/file/a290ad99a2153f32ae0d80dfa3fe4ff3/StudioLine_Photo_Classic_4.2.55_Multilingual.rar
Код:
http://nitroflare.com/view/60458B1FA5AB44B/StudioLine_Photo_Classic_4.2.55_Multilingual.rar
Код:
https://uploadgig.com/file/download/7a0273A554520ba4/StudioLine_Photo_Classic_4.2.55_Multilingual.rar
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Старый 21.06.2020, 14:47   #804
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Смущение StudioLine Photo Pro 4.2.55 Multilingual

StudioLine Photo Pro 4.2.55 Multilingual






StudioLine Photo Pro 4.2.55 Multilingual | 116 MB | Language: Multilanguage


StudioLine Photo Pro 4 is the highly effective software for the professional editing and management of large image collections in server-based networks. Of course, the RAW formats from all popular camera models are supported.


All in One - Plus Networking
StudioLine Photo Pro is a multi-user product for server-based networks. The initial license covers the server instance plus 5 workstations. Additional workstations licenses can be added at any time.Sophisticated user administration functions are available to manage users, groups and permissions. Using a group-centric security model makes it easy to control capabilities for staff and grant varied access levels to specific image archive folders.

Your Personal Load Assistant
Quickly and easily load images from you camera, hard disk or other drives. Any files not previously loaded are automatically suggested and selected.

Pre-defined Tool Settings
Store frequently used image tools (filters) or entire filter sequences as templates. This way the same tool settings are available at any time to treat further images with the same editing steps.

Protect Your Images
Superimpose your personal watermark into your images to prevent unauthorized use. Any graphics and text may be combined to create watermarks.

Easy Print
Create print layout to suit various occasions. Taylor your images for optimal print results on the desired output medium.

MediaCenter
Quickly and easily share your photos and videos on the web with friends and family. You control who may access each of your online albums, and if downloading is permitted. Visitors of your albums can search images based on embedded information, or view them as a slide show or on a map.

Professional Image Editing
Numerous images tools such as white balance, unsharp mask oder RGB mixer are available. All editing steps are non-destructive; they are kept in a database and the original image remains untouched. A few quick steps and your foto set will appear as a slide show, is published as a gallery to the web or burned onto CD/DVD, or is sent via email to your circle of friends.

Archival Made Easy
Categorize your images with unlimited text in system and user descriptors or by assigning keywords and ratings. After that, searching for specific images or those matching a certain theme is child's play.

Presentation
View your images in your own albums, in the advanced Timeline Explorer or by keywords and categories. Avoid data loss by backing up your image archive, with all metadata and image edits, to CD, DVD or secondary hard disk.

Convenient Geotagging
Geotag your images with GPS coordinates from GPS loggers or GPS equipped digital cameras. Or, use the Geo Explorer to drag untagged images to the correct location on a map.


System Requirements:
- Windows® Vista, Windows® 7, Windows® 8, Windows® 10
- Multi-core processor with a minimum of 1.6 GHz, higher recommended
- 2 GB RAM, more recommended
- 150 MB disk space for programs (allow extra space for data)
- 24 bit graphics adapter with monitor resolution of 1024 x 768 pixels


Home Page -
Код:
https://www.studioline.net/


DOWNLOAD LINKS:

Код:
https://rapidgator.net/file/f4996f885fcc92517a640696f3ac70d0/StudioLine_Photo_Pro_4.2.55_Multilingual.rar
Код:
http://nitroflare.com/view/88900B054A57AD2/StudioLine_Photo_Pro_4.2.55_Multilingual.rar
Код:
https://uploadgig.com/file/download/5215811B720D460a/StudioLine_Photo_Pro_4.2.55_Multilingual.rar
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Старый 21.06.2020, 15:06   #805
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Смущение StudioLine Web Designer 4.2.55 Multilingual

StudioLine Web Designer 4.2.55 Multilingual






StudioLine Web Designer 4.2.55 Multilingual | 148 MB | Language: Multilanguage


StudioLine Web Designer 4 integrates the components for the design, publishing and maintenance of professional websites into a common user interface - page editor, image archive and editing, graphics effects, publishing control, template editor and site management.


Web Design with Integrated Image Editor and Archive
Your create collages, edit image and use graphics effects directly in the page editor and instantly will see the results. With the media explorer your media assets - fotos, graphics, videos and sound bits. Image tools (filters) are applied as needed while working on your web page layout. Page templates let you position your design elements precisely and consistently, with the help of rulers and a guideline manager. Easily create menus and sub-menus for user friendly site navigation.

No HTML Programming Knowledge
Use the page editor to add content to your pages. Arrange text and images as needed until you are happy with the outcome. You can position content freely anywhere on your page, making use of a variety of available layout aids. Of course, snippets of your own custom HTML code can be embedded, if you should ever have the need.

Irregular Image Shapes
In StudioLine, images not limited to rectangular shapes. The actual shape of an image defines it's clickable area, not just in the StudioLine editor but also on the published web page. This enables complex layering of images without having to create and maintain traditional "image maps".

Shadows, Borders, Gradients and Rounded Corners
No need for external image editing software or learning HTML or CSS syntax. With StudioLine, you easily design your graphical elements using the integrated image tools.

Design Elements
Use intelligent container objects, called Design Elements, to automatically arrange text and images in a grid. Various settings control layout rules, such as horizontal and vertical alignment, spacing and margins. With that information, StudioLine will dynamically place and align the contained texts and images to fit within the available column width.

Professional Image Editing
Numerous images tools such as white balance, unsharp mask oder RGB mixer are available. All editing steps are non-destructive; they are kept in a database and the original image remains untouched. A few quick steps and your foto set will appear as a slide show, is published as a gallery to the web or burned onto CD/DVD, or is sent via email to your circle of friends.

Archival Made Easy
Categorize your images with unlimited text in system and user descriptors or by assigning keywords and ratings. After that, searching for specific images or those matching a certain theme is child's play.

Mobile Pages
Develop web pages for mobile devices such as smart phones and tablets. The web effects created by StudioLine are optimized to work on all popular mobile Internet devices.

Embed Slideshow on Web Page
Simply adding or removing images in your MediaCenter is all that's needed to change your slide shows - no need to manually update your web site each time.


System Requirements:
- Windows® Vista, Windows® 7, Windows® 8, Windows® 10
- Multi-core processor with a minimum of 1.6 GHz, higher recommended
- 2 GB RAM, more recommended
- 150 MB disk space for programs (allow extra space for data)
- 24 bit graphics adapter with monitor resolution of 1024 x 768 pixels


Home Page -
Код:
https://www.studioline.net/


DOWNLOAD LINKS:

Код:
https://rapidgator.net/file/61936d08229c1999a435e83474c63bf2/StudioLine_Web_Designer_4.2.55_Multilingual.rar
Код:
http://nitroflare.com/view/BFB986013B1930F/StudioLine_Web_Designer_4.2.55_Multilingual.rar
Код:
https://uploadgig.com/file/download/a1ff1AdE6182cFaA/StudioLine_Web_Designer_4.2.55_Multilingual.rar
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Старый 21.06.2020, 15:17   #806
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Смущение Substance Alchemist 2020.2 (x64)

Substance Alchemist 2020.2 (x64)






Substance Alchemist 2020.2 (x64) | 1.21 GB | | Language: English


Substance Alchemist is a next-generation tool dedicated to material authoring, exploration, and management. Different technologies and creation methods (procedural-based, capture-based, AI-based and manual) help you manage entire material libraries and export them to other applications.


1-CLICK GENERATORS
Synthetic material creation with phenomenal speed.
Select a base material, and apply one of Alchemist's filters; within seconds, you've created a complex 3D material.
Use Alchemist's intuitive interface to modify to suit your personal preference.

COMBINE 3D MATERIALS
Take existing materials, and blend them together. Craft credible combinations of complex materials: tree bark with moss, for instance, or stone with pebbles; unlimited possibilities exist.
Define your blending criteria from options such as height, color, or custom masks to ensure utterly seamless blending.
Great results, achieved super-fast.

TRANSFORM 2D PHOTOS INTO 3D MATERIALS
Import a reference photo into Alchemist. Transform it into a high-quality 3D material. The entire process takes seconds. Our machine-learning based delighter removes shadows and helps you get the best material from your captures.

CREATE MATERIAL COLLECTIONS
Substance Alchemist's collection feature helps you build vast material libraries. Use moodboards to generate many variations of your materials.


System requirements (recommended):
OS: Windows 7 / 8 / 10 - (64 bit)
Memory: 16 GB RAM
Graphics: VRAM 4GB
DirectX: Version 11
Resolution: 1920x1080px
Supported GPUs
Intel HD 5000 / IRis Pro 6200 and above
NVIDIA GeForce GTX 600 and above
NVIDIA Quadro K2000 and above
AMD Radeon HD 7000 and above
AMD Radeon Pro WX-serie / Pro Duo and above
AMD FirePro W-series / FirePro S-series and above


Home Page -
Код:
https://www.allegorithmic.com/


DOWNLOAD LINKS:

Код:
https://rapidgator.net/file/f67ecffaea51990ad26f7e11831e91be/Substance_Alchemist_2020.2_x64.part1.rar
https://rapidgator.net/file/68f519ae36b994987c3abcebbb216ca1/Substance_Alchemist_2020.2_x64.part2.rar
Код:
http://nitroflare.com/view/6E029A7DA027450/Substance_Alchemist_2020.2_x64.part1.rar
http://nitroflare.com/view/23C30ECE0001D7B/Substance_Alchemist_2020.2_x64.part2.rar
Код:
https://uploadgig.com/file/download/440FdCb7A1a51125/Substance_Alchemist_2020.2_x64.part1.rar
https://uploadgig.com/file/download/b592458e8dA37b52/Substance_Alchemist_2020.2_x64.part2.rar
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Старый 21.06.2020, 16:02   #807
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Смущение TechSmith Snagit 2020.1.3 Build 5968 (x64)

TechSmith Snagit 2020.1.3 Build 5968 (x64)






TechSmith Snagit 2020.1.3 Build 5968 (x64) | 333 MB | Language: English


Techsmith Snagit - the award-winning screen-capture software. Using SnagIt, you can select and capture anything on your screen, then easily add text, arrows, or effects, and save the capture to a file or share it immediately by e-mail or IM. Capture and share an article, image, or Web page directly from your screen. Or, capture and share any part of any application that runs on your PC. Automatically save in one of 23 file formats, or send to the printer, to your e-mail, or to the clipboard.


Use SnagIt's built-in editors to modify, annotate, and enhance your images and the Catalog Browser to organize your files. Increase your productivity while quickly creating professional presentations and flawless documentation. With powerful new features that allow you to edit previously placed objects, capture embedded links and add interactivity to your captures,SnagIt 8 makes it easier than ever before to capture, edit, and share anything on your screen.


Features of SnagIt:
» Capture - if you can see it, you can snag it!
» Don't waste time cropping your captures. Snag exactly what you need, with just a click.
» Profiles make it easy. SnagIt comes with eleven preset buttons that make screen capture a cinch! Capture a region of your screen, text from a window, the contents of a tall page that scrolls, all the images on a Web page, you get the idea.
» Custom suits you. Don't feel limited by the eleven profiles-create your own combinations for nearly unlimited capture possibilites. What's that? You want to set up a keystroke that captures a menu along with the mouse pointer...adds a drop shadow...and sends the image directly to your ***** dot com blog? Sure, no problem!
Edit - the right tools, right now!
» You don't need a million confusing options, you need the right tools at the right time. Unlike expensive, complex image editing suites,SnagIt makes everyday screen capture tasks one-click easy.
» Say more with pictures+words. Use an arrow to direct attention. Add a text callout to explain clearly. Apply ready-made objects from the menus...and your picture is worth 1,000 more words!
» Look like a pro. Make your screenshot pop with a drop shadow. Give it perspective, spotlight an area, or add other nifty effects.
» Convey complex ideas simply. Combine multiple images, callouts, shapes, and clip art stamps into a rich and detailed information graphic.
» Have fun! Add a speech balloon to that photo of your cat.
Share - send captures where they need to go...instantly!
» Yes, you can save your captures in all the common-and a few uncommon-image formats. But with SnagIt's free output accessories you can do so much more!
» Collaborate in a flash. Click a button to send a screen capture by email, AIM, or Skype.
» Be social. Share on Flickr. Post images directly to your blog. Publish to your Web site via FTP. No technical degree required!
» Get projects done quicker. Embed images directly into your Microsoft Office projects, MindManager map, or OneNote page.
Organize - SnagIt keeps track, so you don't have to
» Save nothing...save everything. SnagIt stores every capture automatically and keeps the most recent visible. A huge timesaver!
» Find your stuff. Whether or not you saved it, find that capture later with the new visual search pane. Remember just one detail-like the approximate date or the Web site you captured-and find your capture instantly.
» Get organized (if you want to). As you capture images for next month's big project, tag them with "big project" or set the "Important" flag. No need to save anything in folders...just come back next month and view all your big project files with a click!


System Requirements:
Microsoft Windows 10 (1703, 1607, and 1511), Windows 8.1, Windows 7 SP1, Windows Server 2016, or Windows Server 2012 R2 (64-bit only)
.NET 4.6 or later
2.4 GHz single core processor (dual core i5 required for video capture)
1 GB of RAM (4 GB required for video capture)
500 MB of hard-disk space for program installation
Video and Panoramic capture on Windows N requires the Media Feature Pack for Windows N
We recommend the 64-bit Snagit installation when using multiple monitors or a 4k display


Home Page -
Код:
https://www.techsmith.com/


DOWNLOAD LINKS:


Код:
https://dropapk.to/gcs1f74iyr09/TechSmith_Snagit_2020.1.3_Build_5968_x64.rar
Код:
https://rapidgator.net/file/02c1b9e8018f98462837358512d0d3fb/TechSmith_Snagit_2020.1.3_Build_5968_x64.rar
Код:
http://nitroflare.com/view/82E0BA163339410/TechSmith_Snagit_2020.1.3_Build_5968_x64.rar
Код:
https://uploadgig.com/file/download/002eb131dfdD9142/TechSmith_Snagit_2020.1.3_Build_5968_x64.rar
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Старый 21.06.2020, 17:18   #808
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Смущение The Foundry Katana 3.6v1

The Foundry Katana 3.6v1






The Foundry Katana 3.6v1 | 341 MB | Language: English


The Foundry launches the newer update to its professional look development and lighting tool which include new Feature Enhancements and bug fixes that improve the 3.5v3 to 3.6v1 release.


Katana 3.6v1 Release Notes - Release Date: 29 April 2020


Dockable Tabs
- The following menu commands have been added to the context menu of tab titles, to allow users to move the respective tab to a particular dock widget area in Katana's main
window:
Move Tab To
Left Dock
Right Dock
Top Dock
Bottom Dock

Tabs in dock widgets can be dragged to one of the other dock widget areas, and can also be turned into floating panes, by clicking the Detach Tab button in the title bar of the dock widget, by double-clicking its title bar, or by dragging a docked tab away from the dock widget areas of the main window.
Docked tabs on the left and right of the main window span the entire height of the main window, whereas those at the top and bottom span the width of the main window's central widget only (containing its classic panes and tabs).
Docked tabs are saved and restored as part of Katana layout XML files. A Save Dock Widgets checkbox has been added to the Save Current Layout dialog that opens when choosing the Layouts > Save Current Layout menu command. By default, the checkbox is turned on. The checkbox can be turned off to not save docked tabs as part of the layout.
NetworkMaterialEdit
- NetworkMaterialEdit nodes allow users to edit network materials that have been created using NetworkMaterialCreate nodes, by adding shading nodes to an existing network, deleting shading nodes from an existing network, or modifying any of the parameters of shading nodes of an existing network. The contents of NetworkMaterialEdit nodes are drawn in the same style that was introduced for NetworkMaterialCreate nodes in Katana 3.2, with exposed ports on shading nodes and a left-to-right node layout.
NetworkMaterialEdit nodes leverage the functionality of the existing NetworkMaterialParameterEdit and NetworkMaterialSplice node types, but in a UI that is visually representative of how the material was originally authored.
Notable API/SDK Changes
- Python code that was never used in commercial Katana has been removed from the Katana codebase, to avoid unnecessary porting work in the transition to Python 3.
OpWrite Node Type
- OpWrite nodes allow users to write custom, dynamic Ops in C++ right within Katana's user interface, and iterating on them without having to restart Katana. The OpWrite node type has been modelled after the OpScript node type, with regards to its parameter interface and general functionality, including the ability for deferred execution of the custom Op in question.
By default, the OpWrite node type is not made available in Katana's node creation menus in the Node Graph tab. You can set the KATANA_ENABLE_OPWRITE_NODE environment variable to 1 before launching Katana to make it available.
More details on writing Ops using OpWrite nodes can be found in the Ops And OpScript > OpWrite section of the Katana Developer Guide.
Snapping in the Hydra Viewer
- Support for snapping to locations has been added to the Viewer (Hydra) tab.
Snapping can be turned on and off using the new Snapping tool button in the tab, using that button's menu, or by pressing the V key, and can also be turned on temporarily by holding the V key. Turning the feature on allows users to snap any location's translate or COI manipulator (including individual axes) to a target location's individual Vertices, Edges, Faces, Center or Object.
. When snapping to vertices (Vertex mode), only vertices of front-facing faces are considered.
. When snapping to edges, users can choose to snap to the center of a given edge (Edge - Center mode), or to slide along a given edge (Edge - Slide along mode).
.. In these modes, the target edge is highlighted in addition to the target mesh's snapping wireframe.
. When snapping to faces, users can choose to snap to the center of a given face (Face - Center mode), and also orient the transformed mesh's rotation to point along the normal of the target face (Face - Center - Oriented to Normal mode).
.. In these modes, the target face is highlighted in addition to the target mesh's snapping wireframe.
.. In Face - Center - Oriented to Normal mode, the normal is indicated by a white arrow with a dashed line.
... In Oriented to Normal modes, the OrientAxis and UpAxis can be specified via viewerHydra/snapping preferences.
. When snapping to objects, users can choose to snap to the closest point on an object's surface (Object Surface mode), and also orient the transformed mesh's rotation to point along the normal of the closest face (Object Surface - Oriented to Normal mode), or to the object's origin (Object - Origin mode).
.. In Object Surface modes, the target mesh is drawn with an outline, in addition to the target mesh's snapping wireframe being drawn.
.. In Object - Center mode, the center of an object (defined by a bounding box automatically generated by the extents of the geometry) will be highlighted with a cross-hair icon.
.. In Object - Origin mode, the origin of the targeted object is highlighted with a cross-hair icon.
. Proxy geometry shown in the current scene will work with all the above modes.
. When snapping to Lights, Cameras, and Locators, users can choose to snap to the center of a given location of the type Light, Camera or Locator. Geometry in the scene will be ignored by this modes.

NOTE: The color used for drawing the target mesh's snapping wireframe can be customized via the new viewerHydra/snapping/wireframeColor preference.
The current snapping mode can be changed via the Snapping tool button's menu, or by pressing Shift+V to cycle through the available snapping modes.

3Delight
- The version of 3Delight that we ship with Katana has been upgraded to version 2.0.1.
API/SDK Changes
- The deprecation warning that is logged when Python-based AssetAPI plug-ins are registered has been revised for clarity.
- The base class of the Katana main window has been changed from QWidget to QMainWindow, allowing for toolbars and dock widgets to be placed around a central widget.
- Improved efficiency of the Hydra Viewer's Op update system, reducing scope of transient, incomplete Geolib runtime configurations. (This change applies to the BaseViewerTab class.)
- The Python ViewerDelegate.setViewOp() method now accepts a Geolib Runtime Op (or Op ID for compatibility) as its first parameter. It also now accepts an optional Geolib Runtime transaction, to which Runtime configuration changes are added.
- The C++ FnViewerDelegate API ViewerDelegatePluginBase class no longer has a setViewOp() member function. This functionality is available in the Python ViewerDelegate class, which has responsibility for configuration.
- A Port Op Client (Nodes3DAPI.PortOpClient.PortOpClient) now accepts None as its Port, in which case a default source Op is used (a no-op that produces an empty /root location).
Example Plug-ins
- A number of implicit conversion compilation warnings in the TransformManipulators plug-in have been addressed.
Hydra Viewer
- The default keyboard shortcut for Look Through Selected Object in the Viewer (Hydra) tab has been reassigned from V to K. The V keyboard shortcut is now used for the new Snapping feature.
Network Materials
- TP 369014 - It is now possible to select all upstream or downstream shading nodes in a NetworkMaterialCreate node by pressing Ctrl+Left or Ctrl+Right. (This is similar to the existing Ctrl+Up and Ctrl+Down keyboard shortcuts in the regular node graph context.)
- User parameters and locally set parameter values of shading nodes are now stored as part of the Network Material attribute conventions.
Node Graph
- TP 357364 - Parameter reference expressions now support concatenation using the + operator. See the Katana Developer Guide for details.
Performance
- Improved the scheduling of location cook requests via CookInterface:refetch().
- The scenewalker command-line tool now outputs a profiling JSON file if run with the command-line option -profile=, where is the path and name of the file to write. This file has the same format as the JSON file that is created when starting a Preview Render with Profiling from the context menu of a node in the Node Graph tab.
- In certain edge cases, the Op Tree Optimizer would incorrectly identify a chain of Ops that could be collapsed, effectively removing a part of the Op tree. This no longer happens, and the optimizer is much faster at manipulating the tree. Moreover, there are two additional optimization passes: one removes no-ops, and the other flattens hierarchies of Merge Ops into a single Merge Op, saving cook time and memory.
- TP 421213 - The summary report printed to the Render Log following a Preview Render with Profiling now shows Most costly Nodes and Most costly Ops in two separate tables.
- TP 426927 - Improved responsiveness in the Viewer (Hydra) manipulators when the currently selected location is cooked.
Rendering
- TP 86310 / BZ 41764 - Support for custom tile locations has been added.
Previously, the "tile_x_y." prefix was always prepended to the file name of the tiles. Now, the tile path can be customized by defining the following environment variable:
KATANA_TILE_FILENAME
These are the wildcards that can be used:
@STEM@
@EXT@ (includes dot)
@COLUMN@
@ROW@
@COLUMNS@
@ROWS@
@DEFAULT@ (equivalent to tile_@COLUMN@_@ROW@.@STEM@@EXT@)
For example, the following setup would append the tile column and row, as well as the total number of columns and rows, to the tile location:
export KATANA_TILE_FILENAME="@STEM@_(@COLUMN@,@ROW@)_@COL UMNS@x@ROWS@@EXT@"
UI Improvements
- Boolean preferences now use checkboxes instead of Yes/No combo boxes.
- A hover effect has been added to titles of tabs and to handles of scroll bars.
- It is now possible to drag and drop a NetworkMaterialCreate or NetworkMaterialEdit node onto a MaterialAssign node's materialAssign parameter. Doing so will set the materialAssign parameter of the MaterialAssign node to a Python-based parameter expression that evaluates to the path of the scene graph location that is created by the NetworkMaterialCreate node or that is edited by the NetworkMaterialEdit node.


API/SDK Changes
- TP 426773 - Viewer API: When opening and closing a manipulation group in a viewer delegate without performing any actions while the group is open, an exception could be raised from the ManipulatorBridge Python module.
Example Plug-ins
- TP 427125 - When trying to build ViewerPlugins from source, compilation could fail due to a missing declaration of a dependency on Qt 5.6.1. ViewerPlugins can now be built on systems without Qt 5.6.1 present, in which case the manipulator handles are not modified visually when entering snapping mode.
Node Graph
- TP 422514 - When using reference expressions to concatenate two or more node parameters, the relative relationships between the parent and child nodes could break when the node network was copied and pasted.
- TP 430188 - When the deletion of a Macro node was undone, the node's shape attributes (e.g. background color) were not restored correctly. (This issue was a regression in Katana 3.2v1.)
Performance
- TP 417237 - When running the scenewalker command-line tool with the -profile flag set, the summary report would not be written to the console.
- TP 420218 - When attempting to access scene graph location delegates from multiple threads, Katana sometimes crashed due to a thead-unsafe data structure in FnScenegraphLocationDelegateCache.
- TP 420641 - When cooking Op Trees with multiple paths between Ops (i.e. are not trees), the cache pre-population step would perform very poorly.
Rendering
- TP 128538 / BZ 51663 - Live Renders started while the Live Render from Viewer Camera option is turned on did not initially use the viewer camera.
- The initial Op Graph passed to a Live Render now overrides the render settings camera and creates a virtual camera location as necessary.

NOTE: Support for using non-camera locations (e.g. lights, which may provide camera interface attributes) as the render camera depends on the renderer plug-in that is being used.
Scene Graph
- TP 420753 - Newly created Geolib Runtime Clients could incorrectly be reported as being in 'all open' mode.
UI
- TP 425492 - When setting the value of a numeric preference for which minimum and/or maximum values are provided via hints, the resulting value could wrongly be set to that minimum or maximum value, rather than the entered value.
Other Bug Fixes
- TP 418460 - When editing a promoted drop-down parameter that provides a string attribute, for some renderer plug-ins, Material nodes set to edit material downstream failed to reflect these edits.
Known Issues
Hydra Viewer
- TP 431869 - When selecting a light or camera while the Center of Interest manipulator is selected, Katana stalls briefly before the manipulator's handles appear.
- TP 427252 - Locators created via PrimitiveCreate nodes can be snapped to in all modes, rather than just the Lights, Cameras, and Locators mode.
- TP 420882 - Changing between the Viewer (Hydra) tab's multipane layout options quickly can cause a crash or many error messages to be written to the terminal/console.
Live Groups
- TP 85118 / BZ 41152 - When editing parameters of a node that is part of a LiveGroup node and reloading the parent LiveGroup node, the UI state of the Parameters tab is reset. This includes scroll bar positions, selections of items, and selections of nested tabs (for example Object, Material and Linking tabs for a Gaffer node).
- TP 84998 / BZ 41092 - When reloading a LiveGroup node's parameter interface and contents from its source, parameters of child nodes that are edited in floating panes disappear from those panes.
- TP 84020 / BZ 40598 - Reverting a LiveGroup node does not revert its user parameters.
- TP 84019 / BZ 40599 - Parameters that are added to LiveGroup nodes are wrongly discarded when performing a reload from source, leading to loss of data.
- TP 84018 / BZ 40600 - Undoing a revert of an unpublished LiveGroup node does not restore the LiveGroup's editable and modified state.
- TP 83061 / BZ 40237 - Nodes can be dragged into the Group bubble of a non-editable LiveGroup node.
Materials
- TP 429775 - NetworkMaterialEdit nodes do not currently respect local Graph State changes, for example as performed by VariableSet nodes downstream.
- TP 429302 - When editing a locked node inside a NetworkMaterialEdit node graph, the parameters will be shown at their default state.
- TP 429206 - Parameter expressions when promoted from shading nodes in a NetworkMaterialCreate node are of a constant value, relative to the resolved expression at time of creation.
- TP 427408 - When entering a NetworkMaterialEdit node whose sceneGraphLocation parameter is empty, warnings are logged by the Geolib3 Runtime.
- TP 427353 - NetworkMaterialEdit nodes support editing of network materials that were created by NetworkMaterialCreate nodes only, not network materials that were created with legacy shading nodes in the classic node graph context.
- TP 423341 - In a NetworkMaterialEdit node graph, connections can be displayed incorrectly if a node's name begins with a number.
- TP 410474 - In a NetworkMaterialCreate context, shading nodes appear to shake during view state changes if the node's width is adjusted.
- TP 402064 - In a ShadingGroup node graph, the connection between a Dot node and a shading node port can be wrongly colored in some cases.
- TP 269449 - Choosing Edit Shader Parameters from the main wrench menu of Material nodes does not show wrench buttons next to shader parameters. This can be worked around by toggling the edit flag on the node.
- TP 199304 - The namespace parameter on Material nodes wrongly allows the insertion of Unicode codepoints outside the ASCII range.
- TP 191052 - Katana does not have any support for the texture reference object workflows of V-Ray for Maya.
Parameter Expressions
- TP 188533 - Expressions linked to non-local parameters on not previously edited Material nodes can't be evaluated.
- TP 105434 / BZ 47520 - Reference Expressions may not refer to dynamic parameters such as shader parameters.
- TP 60457 / BZ 31790 - Setting an array or group parameter to an expression results in an invalid expression. Upon setting a valid expression (for example, an evaluation of an equivalent parameter on another node using getParam), the parameter is not immediately updated. To workaround this issue, close and reopen the parameter, or flush caches while the node is not edited.
Qt 5
- TP 356345 - Partially covering the Hydra Viewport with a floating tab will cause it to repaint continuously.
Rendering
- TP 381284 - The 3Delight renderer plug-in makes use of source material locations rather than resolved material attributes as a means of de-duplication. This can result in material data being lost when excluding material locations from the Render Working Set during a Live Render session.
- TP 344118 - (Windows only) When installing Katana and opting to install the bundled version of 3Delight, the installation of 3Delight is made by modifying system-wide environment variables such as KATANA_RESOURCES. Thereafter, launching any version of Katana will pick up this installation of 3Delight, which may be incompatible with the version of Katana being launched.
NOTE: This does not affect Linux, where a bundled 3Delight installation is tied to its corresponding Katana installation.
- TP 208802 - Closing the Histogram tab after use leaves the Monitor tab unable to display rendered images.
- TP 176598 - Use of nodes that modify Graph State Variables in Interactive Render Filters is not currently supported.
- TP 114182 / BZ 49288 - When exporting a Catalog item you need to specify the export folder path to an existing folder. If the folder you're trying to export to does not exist on disk Katana will fail to export.
- TP 94052 / BZ 44199 - The Repeat Previous Render menu command only works on renders started from a 3D node's context menu.
- TP 74799 / BZ 36926 - The rendererSettings > displayOptions parameter of a RenderOutputDefine node for the PRMan renderer, shown when its type parameter is set to 'raw', cannot be set using the Parameters tab.
- TP 70016 / BZ 36137 - Rendering repeatedly with a large number of AOVs consumes more and more memory, possibly leading to a crash when running out of memory.
- TP 12517 / BZ 16168 - Only one Monitor tab may display the results of a Preview Render. The use of multiple Monitor tabs is not currently supported.
Widgets
- TP 373702 - Clicking in the Viewport and pressing a shortcut whilst the mouse is hovered in another widget will still send the event back to the 'focused' Viewport widget, for shortcuts where the widget hovered over does not handle the shortcut.
- TP 123558 / BZ 50911 - When changing an array parameter's tuple count/size, any corresponding attributes are not properly updated in the Attributes tab.
- TP 65347 / BZ 34949 - Using Compiz can lead to text fields not receiving focus events correctly due to an incompatibility between Compiz and Qt. Depending on your configuration, disabling Compiz "desktop effects" may resolve the problem.
Miscellaneous
- TP 381692 - (Windows only) When logging out and logging back in again, the colors in the UI are incorrect. For example, certain parts of certain types of tabs may appear with a white background color.
- TP 337653 - Katana logs deprecation warnings when loading the PyMockAsset, PyMultiMockAsset and PyMockFileSeq shipping example Asset API plug-ins.
- TP 218742 - (Windows only) Katana must be installed to a path no longer than ~140 characters. Attempting to install to a longer path results in an unintuitive error: "The system cannot find the path specified."
- TP 112544 / BZ 49051 - The Viewer tab may lose sync with the Scene Graph tab when changes to expansion state are interrupted.
- TP 107038 / BZ 47853 - Indication of attribute source nodes (such as the yellow 'glow' in the Node Graph tab) is unavailable as of Katana 2.0v1.
- TP 84326 / BZ 40709 - The Alembic library does not support multiple process or thread access to an Alembic file. This means that a crash occurs when modifying an Alembic file outside Katana, while it's loaded in an open Katana scene. To avoid this, you must Flush Caches before attempting to update any modified Alembic files.
- TP 80738 / BZ 39261 - Operations that lock and unlock nodes do not currently create entries in the Undo History, which can lead to an incorrect node graph state when undoing and redoing operations.
- TP 71965 / BZ 36691 - State badges are currently shown for attribute values of dynamic array child parameters, even though only their parent array parameter should appear with a state badge.
- TP 70217 / BZ 36176 - The 2D node Disk Render Upstream Render Outputs option does not use the batch render method, batchRender, for upstream render nodes, instead using diskRender.
- TP 70196 / BZ 36170 - Control keys (notably arrow keys) do not function as expected in shell mode.
The Foundry Katana is a 3D application specifically designed for the needs of look development and lighting in an asset-based pipeline. Originally developed at Sony Pictures Imageworks, Katana has been their core tool for look development and lighting for all their productions since Spider-Man 3, Beowulf, and Surf's Up!. Katana provides a very general framework for efficient look development and lighting, with the goals of scalability, flexibility, and supporting an asset-based pipeline.
Katana is used in VFX, broadcast, and animation as a post-processing tool for final lighting. It uses a recipe approach to establishing lighting, making it easier for users to establish a lighting profile that can be reused in other scenes or projects.

The Foundry is a leading global developer of creative software used to deliver high-end visual effects and 3D content for the design, visualization and entertainment industries. The portfolio empowers artists to create inspiring and technical images and visual experiences in media production (film, commercials, episodic television, gaming, and virtual and augmented reality), and product and industrial design.

The company was founded in 1996 and is headquartered in London, with offices in Silicon Valley, Manchester, Los Angeles, Shanghai, Dublin and Austin. In November 2015 Alex Mahon was appointed as CEO while Bill Collis became president.


Product: The Foundry Katana
Version: 3.6v1
Supported Architectures: x64
Website Home Page :
Код:
http://www.foundry.com
Language: english
System Requirements: PC *
Supported Operating Systems: *
Size: 341.2 mb

Officially Supported Operating Systems
- Windows 7 64-bit or higher
Hardware Requirements
CPU: Dual-core processor
Storage: 1+ GB available for installation
System RAM: 1+ GB available
Graphics RAM: 1+ GB available: 2+ GB available (Recommended)
Display: 800 x 600: 1920 x 1080 (Recommended)
OpenGL OpenGL: 4.3+




DOWNLOAD LINKS:

Код:
https://rapidgator.net/file/aec8a1489f3550d49723e8cf71ce9213/The_Foundry_Katana_3.6v1.rar
Код:
http://nitroflare.com/view/7AEB79F5321E516/The_Foundry_Katana_3.6v1.rar
Код:
https://uploadgig.com/file/download/161B3c25c771f032/The_Foundry_Katana_3.6v1.rar
KAMAL вне форума   Ответить с цитированием
Старый 21.06.2020, 17:26   #809
KAMAL
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Регистрация: 13.04.2020
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Смущение Toolchefs Atoms Crowd 3.4.1 for Houdini/Katana/Maya

Toolchefs Atoms Crowd 3.4.1 for Houdini/Katana/Maya






Toolchefs Atoms Crowd 3.4.1 for Houdini/Katana/Maya | 606 MB | Language: English


Atoms Crowd makes crowd animation available to anyone. You don't need any particular skill set to layout your crowd shots and simulate them. You don't believe it, do you? Wait and see!


Abstract Skeletons
Atoms Crowd supports characters with any number of legs!
There's no difference between two, four, eight, twelve legs! Atoms will simulate any kind of skeleton!
Customizable
Full control on every single entity in the simulation!
Different users can take advantage of their skill sets.
Do you like playing with nodes?
Do you script with Python?
Can you write C++ plug-ins?
If the answer is yes, you can unlock a whole new world within Atoms Crowd.
Hybrid Workflow
Atoms Crowd supports multiple softwares and each integration shares the same workflow!
You can lookdev and prepare your agents in Maya, simulate in Houdini and come back to Maya for rendering. Or do the opposite. Or use only one software. It's up to you really!


Platform Requirements:
- Microsoft Windows
Video Card supported
- Any NVidia video card. You might get the following error depending on your drivers. In case you do, please set the ATOMS_GLSL_DISABLE_LIGHTS environment variable (defined in your Maya module) to 1.
0(490) : error C5208: Sampler needs to be a uniform (global or parameter to main), need to inline function or resolve conditional expression
- AMD video cards will only show agents in skeleton and proxy mode.
3D Packages supported
- Maya 2015 (windows only), 2016, 2016.5, 2017 (64 bit)
- Houdini 15, 16
Rendering engines
- Arnold 4.x
- Renderman 20.x, 21.x
- V-Ray 3.5x, 3.6x


Home Page -
Код:
https://atoms.toolchefs.com/atoms-crowd/


DOWNLOAD LINKS:

Код:
https://rapidgator.net/file/df3c3cc4c1661a356d971dcfe2fa30dd/Toolchefs_Atoms_Crowd_3.4.1_for_HoudiniKatanaMaya.rar
Код:
http://nitroflare.com/view/1D5DC675E02AD08/Toolchefs_Atoms_Crowd_3.4.1_for_HoudiniKatanaMaya.rar
Код:
https://uploadgig.com/file/download/2208A7Fe5332Cd85/Toolchefs_Atoms_Crowd_3.4.1_for_HoudiniKatanaMaya.rar
KAMAL вне форума   Ответить с цитированием
Старый 21.06.2020, 17:33   #810
KAMAL
Местный
 
Регистрация: 13.04.2020
Сообщений: 6,490
Сказал(а) спасибо: 0
Поблагодарили 1 раз в 1 сообщении
KAMAL пока не определено
Смущение Toolchefs Atoms Crowd 3.4.1 for Houdini/Katana/Maya (Linux)

Toolchefs Atoms Crowd 3.4.1 for Houdini/Katana/Maya (Linux)






Toolchefs Atoms Crowd 3.4.1 for Houdini/Katana/Maya (Linux) | 1.1 GB | Language: English


Atoms Crowd makes crowd animation available to anyone. You don't need any particular skill set to layout your crowd shots and simulate them. You don't believe it, do you? Wait and see!


Abstract Skeletons
Atoms Crowd supports characters with any number of legs!
There's no difference between two, four, eight, twelve legs! Atoms will simulate any kind of skeleton!

Customizable
Full control on every single entity in the simulation!
Different users can take advantage of their skill sets.

Do you like playing with nodes?
Do you script with Python?
Can you write C++ plug-ins?
If the answer is yes, you can unlock a whole new world within Atoms Crowd.

Hybrid Workflow
Atoms Crowd supports multiple softwares and each integration shares the same workflow!
You can lookdev and prepare your agents in Maya, simulate in Houdini and come back to Maya for rendering. Or do the opposite. Or use only one software. It's up to you really!

Platform Requirements:
-Linux
Video Card supported
- Any NVidia video card. You might get the following error depending on your drivers. In case you do, please set the ATOMS_GLSL_DISABLE_LIGHTS environment variable (defined in your Maya module) to 1.
0(490) : error C5208: Sampler needs to be a uniform (global or parameter to main), need to inline function or resolve conditional expression
- AMD video cards will only show agents in skeleton and proxy mode.
3D Packages supported
- Maya 2015 (windows only), 2016, 2016.5, 2017 (64 bit)
- Houdini 15, 16
Rendering engines
- Arnold 4.x
- Renderman 20.x, 21.x
- V-Ray 3.5x, 3.6x


Home Page -
Код:
https://atoms.toolchefs.com/atoms-crowd/


DOWNLOAD LINKS:

Код:
https://rapidgator.net/file/7fb278c296143806223c6e24db219c4a/Toolchefs_Atoms_Crowd_3.4.1_for_HoudiniKatanaMaya_Linux.part1.rar
https://rapidgator.net/file/b289ba1c4d594e40972d86141e16b46c/Toolchefs_Atoms_Crowd_3.4.1_for_HoudiniKatanaMaya_Linux.part2.rar
Код:
http://nitroflare.com/view/9AB1E4A78A1506C/Toolchefs_Atoms_Crowd_3.4.1_for_HoudiniKatanaMaya_Linux.part1.rar
http://nitroflare.com/view/AAC5A437358F8C4/Toolchefs_Atoms_Crowd_3.4.1_for_HoudiniKatanaMaya_Linux.part2.rar
Код:
https://uploadgig.com/file/download/55244B46e964e7c9/Toolchefs_Atoms_Crowd_3.4.1_for_HoudiniKatanaMaya_Linux.part1.rar
https://uploadgig.com/file/download/C1b44302db287f12/Toolchefs_Atoms_Crowd_3.4.1_for_HoudiniKatanaMaya_Linux.part2.rar
KAMAL вне форума   Ответить с цитированием
Ответ

Любые журналы Актион-МЦФЭР регулярно !!! Пишите https://www.nado.in/private.php?do=newpm&u=12191 или на электронный адрес pantera@nado.ws


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